| Pavolink said: Nintendo was involved and even developed some characters. Also, it's clear that you don't understand what is the meaning of reusing resources. Captain Toad is reusing resources from 3DWorld. Hyrule Warriors is not. Anyway, I'm just a petulant child and you must not waste your precious time with me. Better go and praise Nintendo for everything wrong they do. |
You know the details of their involvement? Like what they actually did? Because "heavily involved" can mean a lot of different things, especially when translated to another language.
Aonuma looking over their designs and critiquing them, having artists give concept art for the characters they've been designing for decades, and having the final say on when the game goes gold is inarguably being "heavily involved in development" which can be done on the equivalent of minutes a day.
I know it's crazy, but there are periods in development when certain groups cannot perform more work on the project until or after it advances to a certain point. Those people can be relocated to other projects to do work instead of sitting there with their thumbs up their asses collecting a check.
I also never claimed anything about Hyrule Warriors reusing resources. Hyrule Warriors is a crossover developed by another studio, not a spin-off. Perhaps you should learn the difference. Captain Toad is the only major spin-off we've had so far this gen, hence why I used it as an example when speaking of your complaints on Nintendo wasting time on spinoffs.
I never praise Nintendo for anything they do wrong, you're just being stupid on this topic and speaking with literally no idea of how what you're talking about works. Your complaint was childish and backwards, the correct answer is to realize you were wrong and maybe even go learn about it, like a grownup should.
Also, do people really complain about the artstyle? It's a great look and it's functional. You could either have something similar to the tech demo but it would have to consist of tons of smaller areas with a far more linear design. That's not a bad thing, but people have been clamoring for nonlinearity and open worlds for a while now. The idea to go with a simpler, stylized art direction makes it far easier to create an open world experience given the Wii U's hardware.
So do you want grittier graphics but more of the same everything else, or do you want an open, different Zelda.?







