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Forums - Sony - Call of Duty: Advanced Warfare blocks out Share Play entirely

kupomogli said:
binary solo said:
Jizz_Beard_thePirate said:

Lolll, wow... So much for working with every game huh? Mean while, steam's family sharing continues to work on virtually every game...

But it does work with every game, but only if the publisher chooses to allow it. You can't force these things on publishers.

Yeah.  It works with every game by default.  It's just the developer can code it in to not allow share play to work.

Pretty scummy move though if you ask me.  They allow people to play co op with a friend, so in order to save gas money going to a friends house, why can't we just use share play?

Doesn't share play allow anyone on your friends list to play your games? That's a significant difference from local co-op.



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binary solo said:

It's not that hard, but you still have to build into the game receiving controller input through the wifi/ethernet signal rather than the controller blue tooth signal. Unless shareplay fools games into thinking they are getting controller input from the local controller. But if a publisher has to actively block Shareplay and Shareplay is in fact a default that will always work unless deliberately blocked, then that's a pretty arsehole move from Activision, even though I acknowledge their right and freedom to be arseholes.

Sooo, what if this Shareplay is a bit of a cunning move to reduce the burden of having to have huge numbers of PS4's built for PS Now? If your friend had a game, and you want to play it, you can use Shareplay and pay the PS Now rental fee and have full access, not just Shareplay access. Of course that requires your friend to switch on their PS4 and have the game running.

Yup, thats probably exactly how the controller thing works. And how sony could make sure it works across all games. The only copntrol sony gave devs over the share feature of a game is to flag certain sections as spoiler zones so those sections can't be shared. What activition has done is basically extend that "spoiler zone" across the whole game. Thats why thats the error message you see on the PS4 when trying to shareplay COD:AW. I am guessinng theer is probably a way for devs to flag if its shareplay of game dvr.

Jizz_Beard_thePirate said:

Well... I was under the impression that it would work with every game (until now), specially the new ones cause based on the threads and the news, as well as what quite a few people told me it would be for everygame but it doesn't appear to be that way. Maybe if people didn't tell me it would be for every game but rather said, it would be for the games which the publishers allowed, then I wouldn't have made that comment.

Oh and, I am well aware that its not Sony's fault but one would think that ps+, a paid online service, would make sure something like this works on virtually every game, specially the new ones, cause on Steam, you can share AW with your family and friends, even the day zero edition (just the only catch is that two people can't play the game at the sametime). But who knows, maybe it really is cause its the day zero edition and they will get it sorted out

Sony clearly said themselves that this is a system wide feature that will work on every game unless the publisher decides to opt out of it. I dunno why you are somehow trying to make this be sony's fault.Sony can but wouldn't force something like this on publishers. So its not sony's fault if some publishers chooses to support it or not.



binary solo said:
Intrinsic said:
binary solo said:


I'm talking morally not practically. Anyway, shareplay is new and given it's something you have to build into the game perhaps sony didn't confirm timing on shareplay implementation for it to be put in place for this game.

You don't have to build it into the game. Thats not how shareplay works. What share literally does is take the game dvr feed and streams that over the internet and takes the controller input from your friend and streams that to your console. 

So basically, the remote console is uploading controller input data > the host console recieves that data as if it were a controller synced with the host console > then the host console uploads the video information to the remote console > remote console recieves video data > profit

Not really complicated when you think of it. 

It's not that hard, but you still have to build into the game receiving controller input through the wifi/ethernet signal rather than the controller blue tooth signal. Unless shareplay fools games into thinking they are getting controller input from the local controller. But if a publisher has to actively block Shareplay and Shareplay is in fact a default that will always work unless deliberately blocked, then that's a pretty arsehole move from Activision, even though I acknowledge their right and freedom to be arseholes.

Sooo, what if this Shareplay is a bit of a cunning move to reduce the burden of having to have huge numbers of PS4's built for PS Now? If your friend had a game, and you want to play it, you can use Shareplay and pay the PS Now rental fee and have full access, not just Shareplay access. Of course that requires your friend to switch on their PS4 and have the game running.

Yeah shareplay is default.  I used it to local coop Injustice with my friend.  That game didn't get an update since I bought it at launch.



IamAwsome said:
Intrinsic said:
IamAwsome said:
It's probably on a game by game basis, and not supported by default.

Its supported by default. Its a system wide feature. And will work on everygame unless the publisher chooses to opt out. Accoring to sony.

This doesn't surprise me though, I expect most major third party AAA games to block it until they can see an increase in sales due to such a feature on other titles. 

The thought of some people never having to buy a game and just play it off their friends consoles in hourly chuncks probably is giving a fair number of execs nightmares.

Bobby Kotick trying to block something like that makes sense. EA will probably do the same thing. 

Except you don't have to block the whole game to prevent that from happening, you only need to block bits of it.



“The fundamental cause of the trouble is that in the modern world the stupid are cocksure while the intelligent are full of doubt.” - Bertrand Russell

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How petty but it's their choice after all. Surely there is just a blocked games list that Sony activates? Not a scene blocker, that's weird.



Hmm, pie.

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TheKoreanGuy said:
kupomogli said:
binary solo said:
Jizz_Beard_thePirate said:

Lolll, wow... So much for working with every game huh? Mean while, steam's family sharing continues to work on virtually every game...

But it does work with every game, but only if the publisher chooses to allow it. You can't force these things on publishers.

Yeah.  It works with every game by default.  It's just the developer can code it in to not allow share play to work.

Pretty scummy move though if you ask me.  They allow people to play co op with a friend, so in order to save gas money going to a friends house, why can't we just use share play?

Doesn't share play allow anyone on your friends list to play your games? That's a significant difference from local co-op.

You have to specifically invite them to play.  They can't do it without any input from you, and your system has to stay on during that time.  It's also only for 60 minutes, so you have to reinvite them to play after that time has ended.  It's limitless in how many times it can be done, but it will require continuous action from the owner of the game.



Has anyone tried to do this today seeing as it's been officially released now?



Typical move from Activision. They are afraid of losing some profit.



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im sure a lot of third party devs will be doing this.



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Jizz_Beard_thePirate said:

Lolll, wow... So much for working with every game huh? Mean while, steam's family sharing continues to work on virtually every game...

Nope. There are always limitations, whether it's from the publishers themselves or technical

"Can all Steam games be shared with friends and family?

No, due to technical limitations, some Steam games may be unavailable for sharing. For example, titles that require an additional third-party key, account, or subscription in order to play cannot be shared between accounts."



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