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Forums - Nintendo - Amiibo compatibility and limited time offers

Experimental42 said:

I never made a definite claim, I was saying it would be cool if it were a feature. You made a definite claim, that any kind of amiibo data sending definitely isn't in the game. The burden of proof is on you.

You're also asspulling on how good the amiibo isn't. I wasn't aware you had the amiibo and were playing Smash with it.

It's not that hard to conceive of a system that could grow better or more player like over time. All it would have to do is record data from your fights and break your actions down into %s, then use those values in applicable situations. Which is what they seem to do: If you never pick up an item while training with them, neither will they because the value in a recorded data set would be 0. It's probably a bit more complex but that may be the gist of it.

Bonus, if they do continually adjust to your style, it creates a series of one upsmanship between amiibo and player that makes it a great training tool.

regardless, by using recorded data instead of preset lines of code, amiibo avoid becoming predictable, unlike regular lvl9 CPUs making them more competent opponents by default.

If the amiibo uses a system that copies playstyle data, trading amiibos with tournament players is a huge boon to player advancement. Anything that can be used as a tool to get better at the game has a metric f*ckton to do with the tournament scene.


My proof is the lack of proof. Again, such a feature was never even hinted at. If it existed, they would have talked about it during the extravaganza.

If only you read the part where I said they can be better than CPUs, you might not have wasted time on the bulk of your post, most of it just being what ifs and assumptions anyway, especially tournament play's relevance with em which requires Amiibo's to be able to become extremely good and their data to be transerable, the latter of which isn't happening for sure.

So again in tl;dr form, all amiibo does in Smash is let you play against harder CPU's. They're not required for literally anything. Not worth $13.

 



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Einsam_Delphin said:


My proof is the lack of proof. Again, such a feature was never even hinted at. If it existed, they would have talked about it during the extravaganza.

If only you read the part where I said they can be better than CPUs, you might not have wasted time on the bulk of your post, most of it just being what ifs and assumptions anyway, especially tournament play's relevance with em which requires Amiibo's to be able to become extremely good and their data to be transerable, the latter of which isn't happening for sure.

So again in tl;dr form, all amiibo does in Smash is let you play against harder CPU's. They're not required for literally anything. Not worth $13.

 

It doesn't require either really, and I know this is far beyond you, but you could physically trade your f*cking amiibos. Hell, it could actually create a market for used amiibos depending on how well amiibos adapt.

You have to realize you're going on about a game that still does not have all of its features finalized, nor will they be finalized upon release.

You also don't seem capable of grasping that fact that an amiibo is very different than a CPU regardless of difficulty level. CPUs come with preprogrammed parameters, meaning they're all predictable and follow the same pattern every time. As long as you're not mentally incapable a computer's success rate against you will floor past a certain point. An amiibo creates its own parameters through training. That means there's a whole different level of variability in them and if you alter your play style to counter them, they react by adjusting as well, meaning they don't fall into the same exploitable pattern. We've even seen an amiibo pursue and spike an opponent which is a great indicator of amiibo potential.

I get that they may not be worth money to you. That's subjective. It's worth it to a lot of people though, and reviewers love the damn things.



Experimental42 said:

It doesn't require either really, and I know this is far beyond you, but you could physically trade your f*cking amiibos. Hell, it could actually create a market for used amiibos depending on how well amiibos adapt.

You have to realize you're going on about a game that still does not have all of its features finalized, nor will they be finalized upon release.

You also don't seem capable of grasping that fact that an amiibo is very different than a CPU regardless of difficulty level. CPUs come with preprogrammed parameters, meaning they're all predictable and follow the same pattern every time. As long as you're not mentally incapable a computer's success rate against you will floor past a certain point. An amiibo creates its own parameters through training. That means there's a whole different level of variability in them and if you alter your play style to counter them, they react by adjusting as well, meaning they don't fall into the same exploitable pattern. We've even seen an amiibo pursue and spike an opponent which is a great indicator of amiibo potential.

I get that they may not be worth money to you. That's subjective. It's worth it to a lot of people though, and reviewers love the damn things.

You're still going on with Amiibos v.s. regular CPUs? Seriously? Alright I'm just gonna ignore it now. Anywho, most don't live nextdoor to a tournament level player who's willing to train a bunch of amiibos, and reviewers didn't have to buy them first. The rest of what you're saying is just assumptions and what ifs. You can't just assume X feature to be in Y game just cause, and you certainly can't determine the worth of something using non-existant or unproven values. 

Amiibo's bring nothing new to the table gameplay-wise, that's an objective fact. Unless you're a diehard Nintendo fan or a collector, you shouldn't buy em. This could and hopefully will change once we know what they do in other games, but going off of what we know here and now, they're meh.



Zelda is in Hyrule Warriors.

Zelda exists as amiibo

???

Profit!



Einsam_Delphin said:

You're still going on with Amiibos v.s. regular CPUs? Seriously? Alright I'm just gonna ignore it now. Anywho, most don't live nextdoor to a tournament level player who's willing to train a bunch of amiibos, and reviewers didn't have to buy them first. The rest of what you're saying is just assumptions and what ifs. You can't just assume X feature to be in Y game just cause, and you certainly can't determine the worth of something using non-existant or unproven values. 

Amiibo's bring nothing new to the table gameplay-wise, that's an objective fact. Unless you're a diehard Nintendo fan or a collector, you shouldn't buy em. This could and hopefully will change once we know what they do in other games, but going off of what we know here and now, they're meh.

You can't grasp easy stuff like how an amiibo differs from a CPU, or that you don't have to live next door to a tourney player to trade things with them. Trade at tourneys, or use a magical services called the internet and ups to set up trades.

I wouldn't be surprised if the more hardcore don't start selling amiibo data. There are already gamers that pay better gamers to teach them how to play CoD, Halo, Street Fighter, etc. Now you could just buy high tier amiibos, though that seems a bit excessive if even your own personal amiibo should be able to train you into a higher tier player through progressive overload.

We're gonna have to agree to disagree. I can't keep an intelligent conversation with you because I bring myself to respect your intelligence if you think an amiibo not adding anything new is an "objective fact." That doesn't mean what you think it means. Good job trolling me I hope?



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JazzB1987 said:

Zelda is in Hyrule Warriors.

Zelda exists as amiibo

???

Profit!

Zelda is not part of the first amiibo set.



If you're interested in Nintendo content and understand german, maybe you want to take a look at my youtube channel! :)

https://www.youtube.com/user/RealGamingExpert

Sweet. I'll pick up Yoshi for sure.



I really want the Diddy Kong Amiibo hopefully it wont be very limited.



 

Experimental42 said:
Einsam_Delphin said:
 

You're still going on with Amiibos v.s. regular CPUs? Seriously? Alright I'm just gonna ignore it now. Anywho, most don't live nextdoor to a tournament level player who's willing to train a bunch of amiibos, and reviewers didn't have to buy them first. The rest of what you're saying is just assumptions and what ifs. You can't just assume X feature to be in Y game just cause, and you certainly can't determine the worth of something using non-existant or unproven values. 

Amiibo's bring nothing new to the table gameplay-wise, that's an objective fact. Unless you're a diehard Nintendo fan or a collector, you shouldn't buy em. This could and hopefully will change once we know what they do in other games, but going off of what we know here and now, they're meh.

You can't grasp easy stuff like how an amiibo differs from a CPU, or that you don't have to live next door to a tourney player to trade things with them. Trade at tourneys, or use a magical services called the internet and ups to set up trades.

I wouldn't be surprised if the more hardcore don't start selling amiibo data. There are already gamers that pay better gamers to teach them how to play CoD, Halo, Street Fighter, etc. Now you could just buy high tier amiibos, though that seems a bit excessive if even your own personal amiibo should be able to train you into a higher tier player through progressive overload.

We're gonna have to agree to disagree. I can't keep an intelligent conversation with you because I bring myself to respect your intelligence if you think an amiibo not adding anything new is an "objective fact." That doesn't mean what you think it means. Good job trolling me I hope?

Aha, there's the cop out! I take it you now realize how hollow and flawed your arguments are, what with them based on fantasy. I mean just lol at the idea of having to go through outside resources to add value to a product with none otherwise. Also how you kept on about Amiibo vs CPU long after I already said the former is better only made you look like a troll if I'm to stoop to your level and throw around that term.



Einsam_Delphin said:

Aha, there's the cop out! I take it you now realize how hollow and flawed your arguments are, what with them based on fantasy. I mean just lol at the idea of having to go through outside resources to add value to a product with none otherwise. Also how you kept on about Amiibo vs CPU long after I already said the former is better only made you look like a troll if I'm to stoop to your level and throw around that term.

I never made a claim as to whether it could send amiibos online to compete, I said if, you mouthbreathing troglodyte.

The amiibo's worth is subjective which is why you're not wrong if you say that it's not worth X amount to you, but it does objectively add to the smash experience, which is where you're plainly wrong. Are you incapable of grasping that an adaptive, personalized training tool/opponent is something that the amiibo OBJECTIVELY adds to the game? I guess so because you seem struggle with the concept of objective and subjective. Is English your second language or something? Because it would explain why you're so wrong.