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Experimental42 said:

It doesn't require either really, and I know this is far beyond you, but you could physically trade your f*cking amiibos. Hell, it could actually create a market for used amiibos depending on how well amiibos adapt.

You have to realize you're going on about a game that still does not have all of its features finalized, nor will they be finalized upon release.

You also don't seem capable of grasping that fact that an amiibo is very different than a CPU regardless of difficulty level. CPUs come with preprogrammed parameters, meaning they're all predictable and follow the same pattern every time. As long as you're not mentally incapable a computer's success rate against you will floor past a certain point. An amiibo creates its own parameters through training. That means there's a whole different level of variability in them and if you alter your play style to counter them, they react by adjusting as well, meaning they don't fall into the same exploitable pattern. We've even seen an amiibo pursue and spike an opponent which is a great indicator of amiibo potential.

I get that they may not be worth money to you. That's subjective. It's worth it to a lot of people though, and reviewers love the damn things.

You're still going on with Amiibos v.s. regular CPUs? Seriously? Alright I'm just gonna ignore it now. Anywho, most don't live nextdoor to a tournament level player who's willing to train a bunch of amiibos, and reviewers didn't have to buy them first. The rest of what you're saying is just assumptions and what ifs. You can't just assume X feature to be in Y game just cause, and you certainly can't determine the worth of something using non-existant or unproven values. 

Amiibo's bring nothing new to the table gameplay-wise, that's an objective fact. Unless you're a diehard Nintendo fan or a collector, you shouldn't buy em. This could and hopefully will change once we know what they do in other games, but going off of what we know here and now, they're meh.