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Einsam_Delphin said:


My proof is the lack of proof. Again, such a feature was never even hinted at. If it existed, they would have talked about it during the extravaganza.

If only you read the part where I said they can be better than CPUs, you might not have wasted time on the bulk of your post, most of it just being what ifs and assumptions anyway, especially tournament play's relevance with em which requires Amiibo's to be able to become extremely good and their data to be transerable, the latter of which isn't happening for sure.

So again in tl;dr form, all amiibo does in Smash is let you play against harder CPU's. They're not required for literally anything. Not worth $13.

 

It doesn't require either really, and I know this is far beyond you, but you could physically trade your f*cking amiibos. Hell, it could actually create a market for used amiibos depending on how well amiibos adapt.

You have to realize you're going on about a game that still does not have all of its features finalized, nor will they be finalized upon release.

You also don't seem capable of grasping that fact that an amiibo is very different than a CPU regardless of difficulty level. CPUs come with preprogrammed parameters, meaning they're all predictable and follow the same pattern every time. As long as you're not mentally incapable a computer's success rate against you will floor past a certain point. An amiibo creates its own parameters through training. That means there's a whole different level of variability in them and if you alter your play style to counter them, they react by adjusting as well, meaning they don't fall into the same exploitable pattern. We've even seen an amiibo pursue and spike an opponent which is a great indicator of amiibo potential.

I get that they may not be worth money to you. That's subjective. It's worth it to a lot of people though, and reviewers love the damn things.