zarx said:
curl-6 said:
If they had wanted to tile on Wii U, they could have. Clearly doing it in one go was preferable for the game they were making.
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Maybe in their case they did have a reason for not using a tiled aproach. But that doesn't mean that it is an inherently better aproach. Both have their specific advantages. Most of the industry seems to have moved to a tiled aproach for a reason.
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The industry seems to go back and forth with tiled rendering.
The Dreamcast, Intel Extreme Graphics/Extreme Graphics 2/GMA 900/i740, PowerVR, ST Micro with the Kyro 2 and others all at one time pushed for tiled based rendering at the hardware and/or driver level.
Intel was a bit interesting, they actually managed to obtain almost-theoretical levels of bandwidth with it's Integrated Graphics thanks to the efficiencies that tiled based rendering brought with it, unfortunatly the rest of the IGP was pretty crap, so they were still poor graphics solutions.
Then it all died out for awhile, probably because the PC was advancing rapidly and the Xbox 360 and Playstation 3 launched, so it was easier/cheaper for developers to ditch the tiled rendering so they can push out games faster.
Of course, things eventually changed, mobile came storming into the market with ARM Mali, PowerVR, Qualcomm's Adreno (Aka. Mobile Radeon) all pushing tiled approaches due to power and efficiency.
Then the Xbox 360 and Playstation 3 simply got old, people still demanded better graphics, so tiled rendering was a solution once again and it seems to have continued to carry onwards, which is a good sign.