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Pemalite said:
curl-6 said:
Pemalite said:

Multiple passes and tiling are very different approaches, that's something to keep in mind.

As for Tiling... Tiling can actually boost efficiency significantly as allot of "junk" can be thrown out before rendering is performed.

However, keep in mind that the Wii U can also do tiling, heck, the Nintendo 64 even did tiling, it had to out of necessity.

My bad, I got my terminology wrong.

Like you say, Wii U could use tiling as well if it had to, but I got the impression from the tweets in question (which are months old, I have no idea why they're being posted now) that in this case they didn't need to.


Exactly, because they don't need to, developers need to do less work on the WiiU to achieve the same things that are done on the Xbox 360 and Playstation 3 via various work-arounds.

However the sad reality is, the WiiU isn't a powerhouse, it's more oft-compared to the Xbox 360 and the Playstation 3 rather than their newer iterations, which says enough about the console from a technical perspective.
But it is efficient, I'll give it that.

Don't get me wrong, I am fully aware that Wii U is not a technical juggernaught, and that it is closer to PS3/360 in power than PS4/Xbone. And I'm okay with that. I just think it has an edge over PS3/360.