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zarx said:
curl-6 said:

Tiling is still an imperfect workaround compared to a single pass.


Tiling is generally preferable anyway. Most deffered renderers in modern games use a tiled aproach on all platfoms. Frostbite, UE4 and Cryengine all use a tiled deferred renderer. Even forward renderers are moving to a tiled aproach. Forza Horizon 2 and The Order: 1886 both use a tiled forward renderer. The advantage of using a tiled forward renderer is that you can cull lights from individual tiles minimising the cost of having lots of lights in a scene while maintaning the advantages of forward rendering.

 

If they had wanted to tile on Wii U, they could have. Clearly doing it in one go was preferable for the game they were making.