MRKs said:
Anyway, regarding the topic I think Square tries too hard to make revolutionary battle systems, and they fail miserably. Also the stories from FF10 onwards were overly dramatic and/or cheesy as hell. Don't get me wrong, I love FF stories but them are plagued by JRPG clichés and teen drama that makes it hard to be considered epic stories. SE should make a turn based FF with jobs and spent the rest of the money/time in a epic story and world |
I think the statement is clear, what he said that the game will be story driven, unlike Skyrim were you could go anywhere to pick main quests. To advance in story you have to go to the marked area. He specifically said it will be like Red Dead:
"“That’s right. It’s not a game like The Elder Scrolls V:Skyrim,for example,where you could go where you please and pick up quests,” says Tabata. “The destination will always be indicated, and that’s where you’ll head with your allies, and grow together.”
Tabata adds that while the game will allow you to explore, “once you arrive atan area of interest and start advancing through the story, in a sense, it’s closer to Red Dead Redemption.”
"it’s possible to go where you want and explore."
Bur really, what matters that areas will be massive and can be explored, it don't need to be completely open world.