By using this site, you agree to our Privacy Policy and our Terms of Use. Close
CladInShadows said:
LubeMeUpUncleAlfred said:
teigaga said:
CladInShadows said:
teigaga said:
Xxain said:
Ok.

I do have to say though, your perception of what the"forced main cast" did for the world/story of FF12 is ironic. The choice to present the main cast as just simple, non special, non directly related to main villian, actually strengthens the world and story lore. FF12 focused on world events themselves as the main character not singular direct events(cloud,sephiroth,shinra). FF12 has the richest lore of Any FF minus the MMO's wether you like it or not.

!!!!

Final fantasy XII is held back only by oversights in the battle system and the lack of emotive investment in the story (and how hard it was to follow). It is still my opinion the most progressive FF in recent memory. 

You thought FF12 was a hard story to follow?  Jesus Christ, stay the hell away from FF13 then.

WIth the old english and different fractions, I often lost track of who was doing what. 13 was convoluted in the way it was told but was ultimately quite simple. Whilst 12 alongside the things mentioned above was actually plot heavy with tons of twists and turns, so it kinda mattered that you paid attention.

I never understood why people think FF13's story is hard to follow.  There's like one or two instances that are weird because the meaning is lost in its effectiveness, but the story is never hard to follow:

*spoilers*

Like Barthandelus tasking the characters to fulfill their L'Cie mission to kill Ragnarok, but at the end all of a sudden Bart wants them to kill him  so he can ascend.

It's never hard to follow, it just doesn't make sense.  They were really reaching for creating their own logic in a story.  But unfortunately you just can't do that and succeed without providing consistency for this logic.

I kind of lump those two sentiments together. FF13 throws a lot of new terms and concepts at you but does little to inform you of what they actually mean. You spend a good chunk of the game working your way to some goal that you don't really understand or identify with.

I honestly don't get how people think FF12's plot is confusing.


A thought for a moment though, and this is something I've been curious about regarding Japan in general: SE being Japanese, they put a lot of stock into terms, but there's also a lack of depth of usage in comparison to English.  The Japanese language is symbolic, but without a lot of creativity or depth/progessive change with their words because their words are based on symbols.  It's very static.  So when they say something as a term and a huge part of the story like say L'Cie, Fal'Cie, or their take on the Purge is put out there from their point of view I don't think they think the meaning has another meaning or different usage if possible.

http://japanese.stackexchange.com/questions/5298/why-are-there-so-many-sound-symbolic-words

I think SE tried changing the meaning of some terms or made the creation of new terms one thing but then doubled back to try something too ambitious they weren't familiar with.  The terms are never hard to understand though since they're usually one way or another given the static symbolic nature of the Japanese language.  They just don't connect appropriately or consistently. 

I might be wrong, but it's something more objective to take into consideration regarding why SE makes so much obtuse nomenclature and to help us understand why specifically it doesn't work over here considering English is our language.



Lube Me Up