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Forums - Gaming - Cod AW Digital Foundry : XB1 version 900p, solid 60fps

CGI-Quality said:
DeadBigfoot21 said:
CGI-Quality said:

In other words, you expect multiplatform games in the US to have bigger unit bumps for the X1 than the PS4? How is that supposed to happen?

Nope. I said the Xbox is gonna take the US back again slowly. Xbox one will outsell the ps4 in the US is what I meant. It will happen I know it and it will take 1 game at a time. Exclusives and multiplats. Ghosts did sell better in the US on Xbox one.

I know what you said, I just want to know how exactly the X1 will take back a market it's been consistently losing in from day one. "Exclusives and multiplats" explain nothing, especially since PS4 will have those, too. Ghosts sold better on X1 in the US. Indeed. Now tell me - what was the amount and how much did it impact console unit sales last November? What were the console ratios in the US last November, versus what it is today? 

What I don't get is, how is it supposed to take back the us, when it fails to outsell the ps4 in the us consistently?



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Mr Puggsly said:
Dr.Henry_Killinger said:

Resolution and Framerate(Stable) are always good for the gameplay of FPSes, especially Snipers. Specifically, Resolution helps detail a farther FOV assuming draw distance is that far as well. With 720 vs 1080, you just can't physically display farther objects. Translation: Resolution allows a sniper to see farther. And I don't have to explain how framerate is important.

Pretty much why PC is the definitive platform for FPSes, resolution is generally easier to scale than say, level architecture, and don't get me started on KB&M. 

Unfortunately, resolution is tied to graphical detail, in ways that framerate is not, and that takes up power as well i.e 1080p with 720p textures are more or less showing the same amount of detail as 720p with 720p textures, with the 1080p having an advantage of being able to display more things, but the gain would be miniscule compared to the wasted power. Truly a Catch 22.

Just because you didn't here anyone complain doesn't mean that it doesn't significantly improve it.

And if the sequels are scoring less maybe its because people have been playing the same game for the past decade, just because Reso and FPS are improving doesn't mean its going to make up for everything else that makes ghosts inferior to MW2 and not even hold a candle to MW.

I believe a stable frame rate and screen tear has more impact on gameplay than the disaprity of 720p, 900p, or 1080p.

You're giving me rhetoric because in practice the resolution bump is having little impact on gameplay. You just feel it is.

Now moving from 480p to 720p was huge, because the blurriness of 480p is very perceptible in gaming even to the average person. When playing a modern PC game in 480p it becomes a blurry jaggy mess. However, 720p, 900p and 1080p are basically sharp, sharper, and even sharper. Neither is considered blurry to the average person or has a signfiicant impact on gameplay. If I can see an enemy afar in 1080p, safe bet I'll see that same enemy in 720p.

Resolution increases the detail, greater detail means more stuff can be drawn in the distance, seeing farther into the distance is better for snipers, thus resolution is a significant improvement to the gameplay of Snipers. I didn't say framerate wasn't important.

This isn't a matter of whether something is sharp or blurry to you, that's only deals with the perception of resolution not its physical capabilities and limitations.

720p is less pixels than 1080p, it is physically impossible for 720p to show as much detail as 1080p. This is the reason for sharp/blurrieness, its the amount of detail that can be shown + the amount of detail you percieve. Detail is increased, detail improves gameplay, especially to the Sniper which is dependent on detail.

This is fact. 

This is why gamers don't compromise on framerate and resolution unless they have to, forget your opinions about the average person, its worthless here. 

Furthermore, because detail is increased Draw Distance is increased as well, an enemy to far to be seen in 720p reso still has a ways to go before 1080p can no longer draw him.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:

Resolution increases the detail, greater detail means more stuff can be drawn in the distance, seeing farther into the distance is better for snipers, thus resolution is a significant improvement to the gameplay of Snipers. I didn't say framerate wasn't important.

This isn't a matter of whether something is sharp or blurry to you, that's only deals with the perception of resolution not its physical capabilities and limitations.

720p is less pixels than 1080p, it is physically impossible for 720p to show as much detail as 1080p. This is the reason for sharp/blurrieness, its the amount of detail that can be shown + the amount of detail you percieve. Detail is increased, detail improves gameplay, especially to the Sniper which is dependent on detail.

This is fact. 

This is why gamers don't compromise on framerate and resolution unless they have to, forget your opinions about the average person, its worthless here. 

Furthermore, because detail is increased Draw Distance is increased as well, an enemy to far to be seen in 720p reso still has a ways to go before 1080p can no longer draw him.

Again, this exagerates the impact of 720p to 1080p. Moving from 480p to 720p when it comes to seeing into the distance. If you can see an enemy in the distance of 1080p, you can see that same enemy in 720p.

The detail of 1080p over 720p has little impact on gameplay. That's my frustration with so many games sacrificing 60 fps for 1080p. Especially when it comes to games that don't require you to see far into the distance for sniping tiny enemies.

Many gamers compromise on resolution for frame rate. You're just wrong there.

Draw distance and resolution aren't the same thing. Draw distance and resolution are different settings. In 1080p, the object in the distance is just sharper.



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I'm hoping single player is good, because i've not enjoyed the games since World at War... or something like that.

As for Bigfoot...you crazy... yeah I expect COD to sell well to XBO owners, I think we've seen shooters do well on XBO like Destiny, but ultimately the PS4 version will probably have longer legs and a bigger software sales across games.

November could be close, but I am really expecting the PS4 to sell bucket loads, and WW, it's going to be a masacre.



Making an indie game : Dead of Day!

wow that is a big step from ghosts, although that game sucked so i guess it didn't really matter, I actually expect AW to deliver a great experience.



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Mr Puggsly said:
ethomaz said:
Mr Puggsly said:
ethomaz said:

It is good to have an improvement.

900p will make the snipe user life better compared with Ghosts.


Snipers did fine even on sub-720p 7th gen.

I through we are in the 8th gen... we need better gameplay than 7th gen... Snipe was really bad in Ghosts compared with PS4 version.

Going from a pretty sharp resolution to a sharper resolution doesn't have a significant impact on gameplay.

I haven't heard anyone say CoD:Ghosts has great gameplay on PS4 because of the resolution.

In fact, we've been seeing sequels scoring less than predecessors in spite of the resolution boost. Hence, the resolution boost doesn't mean much in regard to gameplay.

"It's an interesting situation considering that while the smoother frame-rate clearly benefits gameplay on the Xbox One, the resolution deficit makes it harder to consistently pick out enemies from a distance compared to the PS4 version - something that is also worth bearing in mind."

Resolution in this case affect gameplay.

yeap 900p or better 1080p makes the aim better and more accurate at mid-long ranges.



That quote has nothing to do with sniping. Slap on a scoped weapon and you'll be able to see enemies at a distance just fine.

There might (maybe) be a point to resolution affecting sniping if you're talking about a game like maybe Sniper Elite, where you can see a grenade on the hip of an enemy from afar and shoot it to blow it up. You might (maybe) lose some of the detail on that with less resolution. But in a game like Ghost where they are like 2 hit boxes for snipers (one is head, the other is everywhere else) it really doesn't matter.

It's like we haven't been using sniper rifles in console games for decades or something. As long as the games have equal draw distance, resolution is irrelevant.



Well this thread is pretty terrible. Will have to go through again, but there's been a lot of bad comments here. I know that the forums are better than this so let's show that's the case.



 

Here lies the dearly departed Nintendomination Thread.

TheAdjustmentBureau said:
Is the game good this time? That's what I want to know.


With each new release, COD gets even more and more casual friendly. At this point, with killstreaks such as ironman suits and seeing people thru walls, the developers made sure than even the biggest scrub that has ever touched a controller can dominate the game. Absolutely zero skill required



Mr Puggsly said:
Dr.Henry_Killinger said:

Resolution increases the detail, greater detail means more stuff can be drawn in the distance, seeing farther into the distance is better for snipers, thus resolution is a significant improvement to the gameplay of Snipers. I didn't say framerate wasn't important.

This isn't a matter of whether something is sharp or blurry to you, that's only deals with the perception of resolution not its physical capabilities and limitations.

720p is less pixels than 1080p, it is physically impossible for 720p to show as much detail as 1080p. This is the reason for sharp/blurrieness, its the amount of detail that can be shown + the amount of detail you percieve. Detail is increased, detail improves gameplay, especially to the Sniper which is dependent on detail.

This is fact. 

This is why gamers don't compromise on framerate and resolution unless they have to, forget your opinions about the average person, its worthless here. 

Furthermore, because detail is increased Draw Distance is increased as well, an enemy to far to be seen in 720p reso still has a ways to go before 1080p can no longer draw him.

Again, this exagerates the impact of 720p to 1080p. Moving from 480p to 720p when it comes to seeing into the distance. If you can see an enemy in the distance of 1080p, you can see that same enemy in 720p. 

Except no because that is a fallacy. It is akin to claiming all squares are rectangles. You're meaningless anecdotal evidence is worthless. SIMPLE math proves why you are wrong.

Assume you're conclusion is true, 1080 can display everything that 720p can yet 720 can display what 1080p can. This assumption means that if you can see an enemy in 720p, you can see them in 480p, which means you can see them in 240p, 120p, 60p, 12p, and 1p.

Ergo Enemy in the distance of 1080p, you can see that same enemy in 1p. Sounds like imagination to me.

Proof by Contradiction.

1080p can display more than 720p, this is fact. This means there are things that 1080p can display that 720p cannot. So you're assertion is absolutely ludicrous.

The detail of 1080p over 720p has little impact on gameplay. That's my frustration with so many games sacrificing 60 fps for 1080p. Especially when it comes to games that don't require you to see far into the distance for sniping tiny enemies.

Who the hell said anything about sacrificing. Play on a PC, there you can get 4k at 120fps with the right specs, none of that silly "sacrificing". 

Many gamers compromise on resolution for frame rate. You're just wrong there.

Did I say gamers compromise on framerate for resolution, or that they wont compromise on framerate for resolution? No. Not only is that preferential, in my words I said "This is why gamers don't compromise on framerate and resolution unless they have to", so you say I'm wrong when you're are literally just making up stuff.

Draw distance and resolution aren't the same thing. Draw distance and resolution are different settings. In 1080p, the object in the distance is just sharper.

I have never said resolution and draw distance are the same thing, you are either making this up to argue, or because you don't comprehend my post.

You are using heresay to backup your claims, I'm telling you what gamers "say" doesn't even matter. Only you have suggested sacrificing framerate for resolution, which is what you keep assuming to counter my argument. Newsflash, I never said A. frame rate wasn't important and b. framerate is less important than resolution.

It is clear you do not understand the terms I am using so I will define them for you.

Resolution - The amount of pixels that can be rendered per frame on the display. The more pixels you display the more detail of a scene you can show. This is fact.

Draw Distance - The distance from the observer position that objects are not culled from the rendering process. If an object is outside of the draw distance then the observer cannot see it.

Resolution isn't simply about whether or not something is sharper, that is completely naive and unaware of how games even work.

If you don't have enough pixels there is a limit to the detail that can be drawn and that limit decreases the amount of things that will appear distinct in the distance. You can increase draw distance past the limit of detail you can render but it is a complete waste of resources because the viewer cannot see them.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank