Support was ok. In 2 years we saw around 6 high profile releases with good developers behind them.
Uncharted Golden Abyss
Gravity Rush
Little Big Planet
Soul Sacrifice
Killzone M.
TearAway
Not great but its definitely something. I guess the argument is more that Sony should have supported the Vita better in terms of decisions they made both internally and in collaboration with 3rd parties. Too many of the good games were cross platform and too many of the exclusives were good but not great. I think they even said they anticipated a lot more (and better) 3rd party support in terms of exclusives and that was a big mistake.
Little Big Planet Vita I think is the only exclusive that really positioned itself as a system seller for that platform, unfortunately it needed more games of the same quality and handheld appeal. Gravity rush could have been a thing but it was released in a drought and too empty of a game.
Sony ignored some amazing opportunities until it was too late, they green lit the wrong games, helped port the wrong games and done a poor job of pushing the Vita marketing wise.
Still confused by the lack of a Vita exclusive; God of War, GTA HD collection, Grand Turismo, Jak and Daxter, Elderscrolls type portable experience and a big budget JRPG. Maybe sony didn't want to be a tyrant and instruct developers to make specific games, but sometimes you need get specific content out there to really sell your system. Every console Nintendo has a Mario Kart being readied, a pokemon being readied...
Like who actually asked for a portable Uncharted, Killzone, Resistance... All cool franchises, but If sony were really wanted to test the waters for that ''mature'' western market of gritty action games, a solid Call of Duty game would have done the deal. But they apparently messed that up too.