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Forums - Sony - The 3 Main Reasons the PSV failed

Errmm point number 2 is a bit off. Vita's hardware was way more appealling then the 3DS, the 3DS just had better games and and a more powerful name in regards to handheld gaming. I'd agree ninty has a better grasp over what works on handheld, but that doesn't equate to short and bitsized... Just go and look at the 3DS top selling games. All traditional gaming experiences, not like what we saw the DS. Mobiles have taken space and in 2014 no one is buying a dedicated handheld for ''bite-sized'' experiences.

1. Exclusive Games
2. Memory cards and hardware pricing (console should have been 299 IMO but come with 64GB internal flash storage)
3. Exclusive Games



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darkknightkryta said:

As far as Sony did nothing to turn it around?  That's a bunch of horse shit.  Think getting Call of Duty, Assassin's Creed and Borderlands on the Vita was cheap?  They ported very well received PS2 games there.  PS3 Cross play titles.  They created titles from the ground up, titles which were more costly than the rehashes Nintendo threw together for the 3DS.  Hell higher selling 3DS titles were nothing but sequels (The rehashes). 


So you're accusing Nintendo of giving the 3DS rehashes, yet you said Sony ported PS2 titles to the Vita (the very definiton of a rehash). And you say the highest selling 3DS titles are nothing but sequels, but conveniently missed the table of the top selling Vita titles in the first post. Every one of them is at least the third or fourth entry in the series. Sequels sell, and every publisher knows that. If Sony or MS had Nintendo's cache of first party IPs, you best believe they would be cranking out Marios, Zeldas and Pokemons left and right too.

And this statement, "I'll also be so bold to say that Sony put more into the Vita than Nintendo put into the 3DS," is just laughable. You had just said in the statement preceding it that you wouldn't be surprised if Sony invested half a billion dollars into it to never see a return. If that's the case, why would it keep supporting the Vita? Answer: it's mostly not, and even the most passionate Sony/Vita fans I see on the Internet aren't denying that, except you.

You can make a point without turning it into a flame war.



darkknightkryta said:
ExplodingBlock said:
MRKs said:

Even if those numbers are correct (which I have my doubts about them) 3DS has a larger userbase than Vita, meaning 3DS at some point did sell well and vita never got those numbers. 3ds may be selling like crap now, but unlike Vita It had a moment when it didn't.

Vita is -sadly- a failure. And sony did nothing to turn things around

I think the new 3DS will change that around, especially in Japan. It sold 230,000 in it's first couple of days in JAPAN

MRKs the numbers came from both Sony and Nintendo's financial statements.  You seriously think Sony's lying about how many consoles they shipped?  Hell not even Microsoft lied about their shipping numbers after stating they sold more than they shipped (Seriously Mattrick, what kind of an idiot are you to say that at E3?) there's a lot of things to consider.  3DS sold well at the beginning due to a price cut and the different mobile climate.  The Vita came out a year later with a lot of misconceptions.  Misconceptions on the gamer side, and Sony's side.  Sony thought that there was a fanbase with people who buy tablets, etc.  Gamers STILL think the Vita has no games, despite having as much if not more higher rated titles, plus having a higher volume of titles.  These misconceptions are why the Vita hasn't had a great selling period like the 3DS.  Though, let's look at the now though.  The market changed.  3DS won't reach the GBA numbers, nor will they reach the PSP numbers.  Why not?  Because the handheld market changed.  It started changing at the Vita's launch and everything has taken effect a year or so ago.  As far as Sony did nothing to turn it around?  That's a bunch of horse shit.  Think getting Call of Duty, Assassin's Creed and Borderlands on the Vita was cheap?  They ported very well received PS2 games there.  PS3 Cross play titles.  They created titles from the ground up, titles which were more costly than the rehashes Nintendo threw together for the 3DS.  Hell higher selling 3DS titles were nothing but sequels (The rehashes). Vita had pretty good early marketing as well.  I wouldn't be surprised if Sony thew half a billion dollars at the Vita to see nothing back from it. Why should Sony pump half a billion more into the thing?.  I'll also be so bold to say that Sony put more into the Vita than Nintendo put into the 3DS.  


I'm not saying Sony is lying, just that we can be reading the numbers wrong, we don't have specific PSVita numbers and we can only guess the majority of that number are vita's but we don't have the data to confirm this (Are those number shipped or sold to customers? I think is the first) . Anyway, my point was made even if those numbers are 100% accurate. Sony was off to a good start with Vita, they spent a lof of money on advertising, but that was frontloaded, they expected to sell a lot and when that didn't happen, they just try to forget about Vita. The launch window games were good for a start but then they just dropped the ball. Yes, they did make good exclusive games (Gravity Rush, Tearaway, Killzone, Freedom Wars,Soul Sacrifice, and so on) but they didn't take the effort to advertise them outisde japan. There is no excuse why the Vita was almost missing in the E3, they could at least advertise Freedom Wars in the west but they didn't. And borderlands 2? Really? That just a -bad- port of a Ps3 game. They just port PS3 games or make them cross play, no exclusives there.

I'm not saying Vita has no games because thats not true, but they didn't take the effort to make Vita a desirable handheld. Look at nintendo, its trying so hard to make Wiiu a desirable console, even tough that's not really happening, but they continue making games and advertising them. Unlike Sony



3DS FC :  4339 - 3326 - 7693. Add me :) Nickname Tin

I think another problem outside of killer apps is multimedia features.

back in the mid-2000's before smart devices, PSP was pretty much the ultimate portable multimedia device. being able to play games+watch movies+listen to music+browse the web all on one device was a huge deal but now so many different devices are able to do all that and more.



When the herd loses its way, the shepard must kill the bull that leads them astray.