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Forums - Nintendo - The Wonderful 101 Vs Bayonetta 2!

burninmylight said:
curl-6 said:
I've only played the demos of both, but from this, Bayonetta 2 is so far ahead of Wonderful 101 it's not even funny.

Better controls, better combat, better graphics, better pacing...

W101 felt like the makings of a 6/10 game, Bayo 2 more like a 9/10.


The Wonderful 101 probably would have been  better off without a demo. It's the kind of game that you really have to spend a bit of time at to get comfortable with, and more time to get good at. But once you do, that's where the real fun begins. :)

I agree with this 100%. I was closer to not getting W101 after the demo than before. Luckily my curiosity still won over. Wacky and unique with a few minor minor annoyances that for me couldn't overshadow the over the top action. Not everyone's type of game but then neither is Bayonetta.



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bigtakilla said:
curl-6 said:
I've only played the demos of both, but from this, Bayonetta 2 is so far ahead of Wonderful 101 it's not even funny.

Better controls, better combat, better graphics, better pacing...

W101 felt like the makings of a 6/10 game, Bayo 2 more like a 9/10.

I can say that The Wonderful 101 did have a slow start, but once it got going it was incredibly fun. I thought action wise it had a very good pace though, but that was just my experience. I also appreciated the excellent use of the gamepad.

Gamepad use in W101 was very good, it definitely wins points there.

But it  just didn't feel as good as Bayonetta. When I pummeled bad guys in Bayo 2's demo, it had a sense of impact and power. In Wonderful 101 my blows against enemies felt irritatingly impotent.

Plus the crowd mechanic generated some real headaches; the big disorderly clump of characters made it hard to tell exactly what was going on when the action heated up, and made judging hitboxes annoyingly difficult. And having your gang scattered when you get hit was a real pain.

Bayonett 2 just felt so much more polished and user friendly.



I really loved W101, i would rate it 8,5/10. The only thing it got wrong, IMO, was the camera.
I do expect Bayo 2 to be just as good or better.


I became a big fan of Platinum Games too. To the point Scale bound makes me think about a X1 instead of a PS4, whener i do the jump. For now i am still going to get a PS4. Who knows, maybe scalebound goes PC.




Gamepad use in W101 was very good, it definitely wins points there.

But it  just didn't feel as good as Bayonetta. When I pummeled bad guys in Bayo 2's demo, it had a sense of impact and power. In Wonderful 101 my blows against enemies felt irritatingly impotent.

Plus the crowd mechanic generated some real headaches; the big disorderly clump of characters made it hard to tell exactly what was going on when the action heated up, and made judging hitboxes annoyingly difficult. And having your gang scattered when you get hit was a real pain.

Bayonett 2 just felt so much more polished and user friendly.


The crowd mechanic was definitely a headache sometimes, especially on the platformer sections where I couldn't really tell where my guy was. 

As for the sense of impact, I really didn't feel there was a problem. In regular mode it did feel like you just hacked away, nothing special. But when you went into overdrive mode you could tear through WAVES of enemies. Weapons were bigger, the characters was faster, and damage and knockback decreased. 

Bayonetta does have a sense of polish that does exceed W101 though. So I do see your point.



You really need to play Okami. It's a fantastic game with a major Zelda influence and you can play it thanks to the Wii U's backwards compatibility. Shame we can't play Viewtiful Joe though as I haven't played that one myself.

I just can't get over how Platinum have managed to squeeze that Gomorrah boss fight into the Wii U. I'm still not sure whether that Gomorrah model is tessellated or just using a ridiculous amount of polys. Either way, I can't see how it's being done with a GPU only pushing 176GFlops/352GFlops and drawing 20-odd Watts of power.



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hsrob said:

I agree with this 100%. I was closer to not getting W101 after the demo than before. Luckily my curiosity still won over. Wacky and unique with a few minor minor annoyances that for me couldn't overshadow the over the top action. Not everyone's type of game but then neither is Bayonetta.

Yeah, I love Platinum and completely respect them for being the very few devs in this day and age to release demos but their demos are a little less than stellar. With Bayo 2 I felt the problems were to few enemies (the entire demo has around 20 enemies), made it look like the levels will be VERY short (takes 10 minutes to complete demo, and half of that was tutorial and cutscenes), and it doesn't let the player customize their own loadout (it would have been nice if in the demo they let us play with the Fox or Link costume). 

That being said, I still love the fact that I get demos.



the_dengle said:
bigtakilla said:

I had this game, and it was alright, not my bread and butter though. I guess I can say I have played it though.

How far did you get?


played the middle section at my brothers house (he loves the metal gear series). He loved the game. But played for a few hours. got decently far.



snowdog said:
You really need to play Okami. It's a fantastic game with a major Zelda influence and you can play it thanks to the Wii U's backwards compatibility. Shame we can't play Viewtiful Joe though as I haven't played that one myself.

I just can't get over how Platinum have managed to squeeze that Gomorrah boss fight into the Wii U. I'm still not sure whether that Gomorrah model is tessellated or just using a ridiculous amount of polys. Either way, I can't see how it's being done with a GPU only pushing 176GFlops/352GFlops and drawing 20-odd Watts of power.

I heard a lot of great things about Okami from everyone. I'm definitely going to have to seek that out after Bayo and Bayo 2.



bigtakilla said:

played the middle section at my brothers house (he loves the metal gear series). He loved the game. But played for a few hours. got decently far.

Hm. It's not exactly one of those games you have to play much of to get into. *shrug* guess it's just not your type.



snowdog said:
I just can't get over how Platinum have managed to squeeze that Gomorrah boss fight into the Wii U. I'm still not sure whether that Gomorrah model is tessellated or just using a ridiculous amount of polys. Either way, I can't see how it's being done with a GPU only pushing 176GFlops/352GFlops and drawing 20-odd Watts of power.

It was definitely an impressive scene, especially with such an expansive cityscape stretching into the distance and running with such fluidity. The rain-distorted reflections in the side of the building was a nice touch also.

I don't think Gomorrah was tesselated though, he's just a high poly model.

And mark my words, this isn't the best we'll see from Wii U. ;)