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Forums - Gaming - What if.... Sega never made that awful mistake with the Sega Saturn?

DevilRising said:
SlayerRondo said:
If it came out a year later for $299, with an easier to program for hardware/software and more launch games then it may well have been the number one console of the generation.


I don't know if it would have been #1, but it certainly might've been more successful. They released it too early, abandoned it too early.

But almost more importantly, while Saturn had some really good games of it's own, they failed to do the one thing that most companies do keep momentum going from console to console: make sequels/follow-ups to games that were popular the previous gen. They never made a real Sonic for it, and they didn't need to bother trying to make a 3D Sonic. They could have easily made another 2D Sonic (a REAL Sonic 4, if you will), with 32bit graphics, and it would have been very popular, I'm certain. They could/should have done the same for Golden Axe and/or Streets of Rage, making 32bit, arcade quality beat em up experiences for Saturn. They did have another Shining Force, but had it in multiple CDs, of which they failed to have all released in NA. They could have easily made a 32bit Vectorman 3, that actually DID compare to the DKC games technically (even surpassing them), now that they had the hardware to really do so.

 

They failed do cash in on any almost any of the franchises they made popular during the Genesis era. They instead went with almost entirely new games (Clockwork Knight, Bug, Nights, arcade ports, etc.), and while many of them were very good, you can't tell me Sega fans wouldn't have also liked to have had some new entries in series they had already invested in. I think that alone, along with not cutting out early and then once again pushing DC out the door too early, would have helped Saturn immensely.

I would of fucking killed for a Vectorman 3.



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Sega being out of the console race is the saddest thing that happened in gaming.

I now want them to cuddle up with Nintendo.



Their are big reasons why Sega had a hard time and most of them was not really in the hands of SEGA..

For example because Sega made their own sport games like 



EA decided that Fifa will not come to DC...until Sega stops making those games...



Would've been worth the wait when Sega made brand new Sega 64-bit console like Nintendo did.

Man, Sega, you released 32X quickly then couple months later came out with Saturn sudden released rushly, OK, i know this console is excellent hardware Arcade like but what about people bought 32X addon already lol.

That was unfair. xD



shikamaru317 said:

disolitude said:

Saturn was the right strategy and 32X should never have been created.

People don't realize that in 1993-1994 Sega had plans to release an upgraded Genesis (colors, sprites on screen, SVP chip integration) that played and enhanced all existing Genesis games. This was scrapped by a dude called Joe Miller who just before 1994 E3 pitched the idea of the 32X instead. What a big mistake listening to that guy...

PS1 would have won gen 5 no mater what. They had Final Fantasy which won them Japan and would have won them the west as well. But without 32X and with tweaks to the Saturn, Sega could have hung in there and sold 20-30 million Saturns, delaying the Dreamcast and making it a fair fight come PS2, Gamecube, Xbox were coming out.

Sega always had the software, they just needed a console that sold well.

I agree with you, sorry, I misspoke before, meant to say they should have released the Saturn later, not the Dreamcast earlier. If they had taken their time with the Saturn's design instead of rushing to beat PS1 to the market, they would have been in alot better position. They could have went with a more powerful single chipset configuration instead of the expensive, difficult to develop for dual chipset configuration. They could have had games ready for release from some of their most popular Genesis series (Sonic, Streets of Rage, Ecco, Phantasy Star, etc.), as well as the some of the new IP's that ended up being popular on Saturn (Virtua Fighter, Sakura Taisen, and Panzer Dragoon). 

I think their mistake was trying to counter Sony head on, brute force to brute force, that was never going to work, Sony was just too powerful, their name was too well know worldwide, the name "Sony" alone was enough to attract new gamers that had never played games the previous generations. Instead they should have waited and took their time developing Saturn, then released the Saturn around the same time as the N64, battle with Nintendo for 2nd place, because Nintendo was an opponent they knew how to fight, as the Genesis had proven.


This actually comes back down to the arcade sector. SEGA didn't want a hi spec'd 3D console because they wanted to keep higher quality textured 3D graphics the wow factor for their arcade cabinets. The original plan was for the Saturn to be an absolute 2D powerhouse.

Sony showed off their PlayStation tech demo of a T-Rex head (no body etc.) and everybody lol'd none harder than SEGA, who felt safe with their 2D powerhouse strategy for the Saturn. Then suddenly Sony showed their finished PlayStation Prototype with the completed T-Rex (this was on the original demo discs included with launch systems).

SEGA's entire primarily 2D strategy was completely nuked out of the water and they cobbled the 3D hardware into the Saturn as a last minute fumble (this is actually the reason the system was so difficult to code, it wasn't originally going to have the 3D hardware capabilities and so the system wasn't built from the ground up for it).

Couple in all the other crap they pulled, and also the in fighting between Sega America (who were the successful home console division) and how pig headed a lot of the higher ups in Sega Japan were (Yuki Naka threatening to quit if they let an American developer use his game engine for Sonic Xtreme) and they really set themselves up for a huge failure.

But yeah, Sony completely took them by surprise with just how powerful the PS1 was, especially after how lacklustre other CD based 32 bit consoles had been (CDi, CD32, Atari Jaguar and even to a slightly lesser extent, the 3DO) They expected Sony to pull out a similar system to those. So when it was actually looking a whole generation ahead, they shat themselves.



RIP Dad 25/11/51 - 13/12/13. You will be missed but never forgotten.

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They still would've went under eventually. Sony had the better 3rd party support in both Japan and western markets, and Nintendo had a much better stable of 1st & 2nd party titles that helped keep the N64 afloat... SEGA couldn't do the same with the Saturn or Dreamcast with just their 1st party titles alone.

And the 32X also played a big role in SEGA's decline, being that it was an expensive add-on that was almost double the money the Genesis was at the time but provided only a small boost in visuals and was ill supported from the start. The SEGA CD wasn't a problem however... it came out years before the Saturn was barely even an idea ('91 in Japan and '92 in North America), and had a decent library of games throughout its life. Problem was once again it was cost-prohibitive for the average consumer ($299 at launch in the US , which is now $500, the launch price of X1).



On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.

GamechaserBE said:

Their are big reasons why Sega had a hard time and most of them was not really in the hands of SEGA..

For example because Sega made their own sport games like 



EA decided that Fifa will not come to DC...until Sega stops making those games...

 

Actually EA stopped making games for DC because of past poor decisions. So SEGA made sports games for DC. DC was in kinda Wii U situation back then when it came to third party support.



Funny thing is I found a lot of resemblance between Xbox One and Saturn actually:
1. Disaster at launch
2.Bad Console Design that difficult to develop and less powerful then PS1
3.Big Bulky Console that require Power brick
4. More expensive on the first two years then PS1
5. more popular in one area (for Saturn is Japan & for Xbox One US)
6.The same year launch with the competitor

Except for third party support and infinite money for the Xbox Division and also TV tuner support



if there was no add ons for the megadrive Sega would be strong today.

mega cd, 32x, and even the Sega game gear spoilt Sega



...not much time to post anymore, used to be awesome on here really good fond memories from VGchartz...

PSN: Skeeuk - XBL: SkeeUK - PC: Skeeuk

really miss the VGCHARTZ of 2008 - 2013...

You're forgetting releasing the same day as 1995 E3 (May 11th), with consumers not knowing anything about it for months until the magazines published about it, causing low sales.

If they had survived all that and didn't made any mistakes, they would probably still have to fight through the PlayStation increasing following and the N64 power. Most likely, it still wouldn't have survived past the Dreamcast.