DevilRising said:
But almost more importantly, while Saturn had some really good games of it's own, they failed to do the one thing that most companies do keep momentum going from console to console: make sequels/follow-ups to games that were popular the previous gen. They never made a real Sonic for it, and they didn't need to bother trying to make a 3D Sonic. They could have easily made another 2D Sonic (a REAL Sonic 4, if you will), with 32bit graphics, and it would have been very popular, I'm certain. They could/should have done the same for Golden Axe and/or Streets of Rage, making 32bit, arcade quality beat em up experiences for Saturn. They did have another Shining Force, but had it in multiple CDs, of which they failed to have all released in NA. They could have easily made a 32bit Vectorman 3, that actually DID compare to the DKC games technically (even surpassing them), now that they had the hardware to really do so.
They failed do cash in on any almost any of the franchises they made popular during the Genesis era. They instead went with almost entirely new games (Clockwork Knight, Bug, Nights, arcade ports, etc.), and while many of them were very good, you can't tell me Sega fans wouldn't have also liked to have had some new entries in series they had already invested in. I think that alone, along with not cutting out early and then once again pushing DC out the door too early, would have helped Saturn immensely. |
I would of fucking killed for a Vectorman 3.







