They still would've went under eventually. Sony had the better 3rd party support in both Japan and western markets, and Nintendo had a much better stable of 1st & 2nd party titles that helped keep the N64 afloat... SEGA couldn't do the same with the Saturn or Dreamcast with just their 1st party titles alone.
And the 32X also played a big role in SEGA's decline, being that it was an expensive add-on that was almost double the money the Genesis was at the time but provided only a small boost in visuals and was ill supported from the start. The SEGA CD wasn't a problem however... it came out years before the Saturn was barely even an idea ('91 in Japan and '92 in North America), and had a decent library of games throughout its life. Problem was once again it was cost-prohibitive for the average consumer ($299 at launch in the US , which is now $500, the launch price of X1).
On 2/24/13, MB1025 said:
You know I was always wondering why no one ever used the dollar sign for $ony, but then I realized they have no money so it would be pointless.







