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Forums - Gaming - DF Face-Off: Middle-earth: Shadow of Mordor (Ethomaz's Vision is Better Than Gamespot lol)

The XB1 is having to cut features in order to get within reach of the PS4 and we're only on 1st generation games. That is not a good sign for 2nd and 3rd generation games.



 

The PS5 Exists. 


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GribbleGrunger said:
The XB1 is having to cut features in order to get within reach of the PS4 and we're only on 1st generation games. That is not a good sign for 2nd and 3rd generation games.


Which? 



TheSting said:
GribbleGrunger said:
The XB1 is having to cut features in order to get within reach of the PS4 and we're only on 1st generation games. That is not a good sign for 2nd and 3rd generation games.


Which? 

Kinect features.



 

The PS5 Exists. 


GribbleGrunger said:
The XB1 is having to cut features in order to get within reach of the PS4 and we're only on 1st generation games. That is not a good sign for 2nd and 3rd generation games.

The problem is even without these features it are not catching PS4 except the parity cases.



GribbleGrunger said:
TheSting said:
GribbleGrunger said:
The XB1 is having to cut features in order to get within reach of the PS4 and we're only on 1st generation games. That is not a good sign for 2nd and 3rd generation games.


Which? 

Kinect features.


What Kinect features have they cut?



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TheSting said:


What Kinect features have they cut?

http://www.videogamer.com/ps4/middleearth_shadow_of_mordor/news/monolith_used_kinect_resources_to_improve_xbox_one_shadow_of_mordor_frame_rate.html



 

The PS5 Exists. 


ethomaz said:
GribbleGrunger said:
The XB1 is having to cut features in order to get within reach of the PS4 and we're only on 1st generation games. That is not a good sign for 2nd and 3rd generation games.

The problem is even without these features it are not catching PS4 except the parity cases.

Developers have got a choice: Either they don't improve that much graphically throughout this generation and fall further and further behind Sony, or they bite the bullet and push both consoles towards their technical limits. The bigger the gap gets, the more likely it will be scenario two.



 

The PS5 Exists. 


So, no differences that affect the enjoyment of the game, good to know :).



ethomaz said:
The Xbox One release is immediately on the back foot, with our pixel count tests highlighting an upscaled 1600x900 resolve for the platform. In contrast with the full native 1920x1080 output on PS4,

Curiously, the PS4 and Xbox One feature an effect that refuses to work on PC: motion blur. Despite both camera and object motion blur being available in its settings menu, enabling it gives us no visible return while in-game.

Besides the 900p versus 1080p divide in native resolution, there are other noteworthy contrasts between the Microsoft and Sony versions. One of the biggest is in shadow quality, where Xbox One employs lower-resolution, flickering shadows that match the PC's medium standard. PlayStation 4, meanwhile, offers much sharper outlines - particularly on hand details as Talion presses to a wall, falling close to the PC's high setting. It's a clear PS4 lead here.

Added to that, while the Sony console falls very short of the PC's level of vegetation density, by comparison to Xbox One it still boasts a notable increase in foliage across the world. Otherwise, both versions are very closely aligned in terms of effects quality and filtering - the PS4 only missing out on a subtle alpha effect around a creature's fangs in one encounter (shown in our comparison videos).

All of which leads us on to the topic of performance. Each of these per-platform visual tweaks service one end goal: v-synced 30fps playback on console hardware. In dialling back the LOD levels, textures and shadow quality for Xbox One and PS4, Monolith Productions achieves a near-perfect lock at this target based on our tests. Even in rendering a screen filled with irascible orc underlings, there's little that disrupts Shadow of Mordor's clean 30fps read-out. We do get the odd dropped frame when the camera quickly zooms to an alerted general; but gameplay is otherwise consistent for both platforms.

 http://www.eurogamer.net/articles/digitalfoundry-2014-shadow-of-mordor-face-off

Special thanks to @globalisateur that said the game was 30fps locked while the motion blur tricked me.

As far as I know you always been negative about any game for Xbox I'm not really surprised by your review lol



GribbleGrunger said:
TheSting said:


What Kinect features have they cut?

http://www.videogamer.com/ps4/middleearth_shadow_of_mordor/news/monolith_used_kinect_resources_to_improve_xbox_one_shadow_of_mordor_frame_rate.html


You meant resources.