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Forums - Gaming - Dev Facing Problems In CoD: Advanced Warfare XOne Development, Another Resolution-gate Controversy?

link: http://www.gamepur.com/news/16328-dev-facing-problems-cod-advanced-warfare-xbox-one-development.html

Dev Facing Problems In CoD: Advanced Warfare Xbox One Development, Resolutiongate?

Fans are expecting that resolution of Call of Duty: Advanced Warfare on PS4 will be 1080p, considering the fact that CoD: Ghosts also ran at 1080p on PS4, but what about Xbox One version: is it going to be 900p or 1080p?

According to well know industry insider Tidux, Sledgehammer Games are facing some issues in the development of Call of Duty: Advanced Warfare for Xbox One, and Microsoft has came on board to try to help out and "make it at the same level as the PlayStation 4" version.

"#SG has problems with the dev of their #XboxOne version of CODAW. MS is on the case and help 2 try 2 get it at the same level as the #PS4" said Tidux.

Call of Duty: Advanced Warfare is still more than a month away from official launch, so there is enough development time left, and we expect Microsoft to go all gun blazing to make it look as close as possible with PlayStation 4 version. In the past, Microsoft helped developers achieve parity between PS4 and Xbox One version of Diablo III and Destiny.



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Makes you wonder what Activision does with the money it earns for CoD... Certaintly not spending it to optimize games..



 

Face the future.. Gamecenter ID: nikkom_nl (oh no he didn't!!) 

"as compared to glorious 1080p on PS4."

I don´t think anyone with no bias would call that game visuals "glorious".

And oh!! The flash back.

That is the same story as last year, We only have a different insider, that could not be wrong whether the game is 720/900/1080p he covered all possibilits.

I can´t stop think these king of campain are organised. They can´t just let it go and let people decide when they see the final game.



Dark_Feanor said:
"as compared to glorious 1080p on PS4."

I don´t think anyone with no bias would call that game visuals "glorious".

And oh!! The flash back.

That is the same story as last year, We only have a different insider, that could not be wrong whether the game is 720/900/1080p he covered all possibilits.

I can´t stop think these king of campain are organised. They can´t just let it go and let people decide when they see the final game.


To be fair, the difference was really there with ghosts. 



“Ore no... Kachi da!”


I thought it was 882p or some weird res like that?
Anyway Tidux is full of it, he might even be semi-correct but then anyone would easily make that assumption/tweet without having any info..



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Tidux is such an unreliable insider.
"Vita will have a massive presence at E3" Nope.
"Guerrila Games and Sony Bend will be at E3 or Gamescom" Nope
"Beyond 2 Souls will be announced in July" Nope

What has the guy actually successfuly predicted?



Blood_Tears said:

link: http://www.gamepur.com/news/16328-dev-facing-problems-cod-advanced-warfare-xbox-one-development.html

Dev Facing Problems In CoD: Advanced Warfare Xbox One Development, Resolutiongate?

Fans are expecting that resolution of Call of Duty: Advanced Warfare on PS4 will be 1080p, considering the fact that CoD: Ghosts also ran at 1080p on PS4, but what about Xbox One version: is it going to be 900p or 1080p?

According to well know industry insider Tidux, Sledgehammer Games are facing some issues in the development of Call of Duty: Advanced Warfare for Xbox One, and Microsoft has came on board to try to help out and "make it at the same level as the PlayStation 4" version.

"#SG has problems with the dev of their #XboxOne version of CODAW. MS is on the case and help 2 try 2 get it at the same level as the #PS4" said Tidux.

Call of Duty: Advanced Warfare is still more than a month away from official launch, so there is enough development time left, and we expect Microsoft to go all gun blazing to make it look as close as possible with PlayStation 4 version. In the past, Microsoft helped developers achieve parity between PS4 and Xbox One version of Diablo III and Destiny.


There was only resolution parity, no performance parity. The XB1 versions at 1080p had performance issues: ~50fps for diablo 3 and frame-pacing issues (judder) for Destiny.

The XB1 version of CODAW, at ~864p, was already running at ~40fps regularly in the last gameplay video they showed us.



akhmenhawk said:
Tidux is such an unreliable insider.
"Vita will have a massive presence at E3" Nope.
"Guerrila Games and Sony Bend will be at E3 or Gamescom" Nope
"Beyond 2 Souls will be announced in July" Nope

What has the guy actually successfuly predicted?

It's kinda hard to be right if the companies are acting on that prediction to not make it come true to discredit the leaker. And it seems it works ;)



If you demand respect or gratitude for your volunteer work, you're doing volunteering wrong.

this self proclaimed "insider" is nothing but a fanboy. nobody should listen to tidux



globalisateur said:


There was only resolution parity, no performance parity. The XB1 versions at 1080p had performance issues: ~50fps for diablo 3 and frame-pacing issues (judder) for Destiny.

The XB1 version of CODAW, at ~864p, was already running at ~40fps regularly in the last gameplay video they showed us.

WOW!!!

That is what I call delusional:

"However, the Xbox One version still suffers from similar frame-pacing issues originally encountered in the beta. Microsoft's hardware averages at a 30fps output but the ordering of its frames is uneven, causing certain stages to feel less smooth as a result. The Dark Beyond mission, for example, has single frames dropped and added while enemies swarm out of a temple in our tests, causing a jittering sensation, while PS4 remains entirely consistent with a 33ms render-time per frame."

http://www.eurogamer.net/articles/digitalfoundry-2014-destiny-face-off

"It isn't quite a faultless display from the PS4 version, but close; in our full playthrough, the auto-save causes the odd a hiccup, as does occasionally streaming in new segments of a just-loaded area. However this stands at odds with the prolonged stretches of 50-60fps play possible on Xbox One. Given no issues were recorded during our earlier, pre-patch 900p tests, it's logical to assume this is a GPU-side strain, perhaps where alpha transparency effects are pushing Microsoft's console to these lurches.

But is this performance a deal-breaker for Xbox One? Given how infrequently we bumped into the issue, even during frenzied sand dune battles with two allied AI players in tow, the issue is surprisingly rare. Most drops tend to be imperceptible, and in the end, we resorted to scanning hours of footage to track most shifts downwards from the 60fps mark. A screen filled with effects-spewing creatures isn't necessarily the ticket to a frame-rate drop - even at its extremes the Xbox One holds up well save for a few choice moments."

http://www.eurogamer.net/articles/digitalfoundry-2014-diablo-3-ultimate-evil-face-off

Both game are as iqual as it can be.

But if you realy want to stik to randon blink of an eye performance hickups... be free.