curl-6 said:
In your rush to bash the system, you seem to have neglected to actually read the OP.
The only relevant issue is that it is obviously not just a triple core Wii CPU as hater propaganda would have one believe.
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Sorry, but I don't see a lot of people claiming that, because it's obvious that it isn't. You want to prove it? Just use the specs and it is obvious. But using a game that could actually run on a smartphone and that had similar games on a PS2 isn't a good proof.
The OP is "Hyrule Warriors shows the Wii U's CPU isn't THAT weak" and it is wrong. It doesn't prove nothing because it isn't a technical demanding title. It just uses smoke and mirrors to look impressive when it is actually doing simple things. Even the Dinasty Warriors devs said the CPU is weak, but it's simply obvious that it is better than the Wii one. The problem is that you choose a proof that isn't valid. If you had just posted the datasheets for both CPUs that would have been a perfect proof.
Simplistic collision only enabled for close enemies/enemies hit with an attack (only a few at time). Most enemies just standing, some following you, very few attacking. Lots of identical enemies with identical animations just with some frames of difference. It isn't nowhere close to a demanding game.
Let's look the entire OP: "Granted, the game's AI routines, animations, and physics are basic to say the least, but the sheer insane amount of active NPCs it swarms the screen with is something that "just three Wii CPUs taped together" certainly couldn't pull off."
The routines, physics and animations are simple. So they aren't that demanding. The amount of active NPCs is low, most are just idle and using very few resources. Similar games were seen on a PS2, that had a CPU way weaker than a GC that was weaker than a Wii. So, a tri-core Wii CPU would handle it without much compromises.