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Forums - Nintendo - Hyrule Warriors shows the Wii U's CPU isn't THAT weak

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mii-gamer said:
Not sure I agree with using hyrule warriors to prove your point. You should play co-op in hyrule warriors it is choppy as fuck, N64 choppy, especially at the start of a mission when the battlefield is filled to the brim with enemies.

My little sis was complaining about the slideshow that was happening on the screen, which isn't a good sign that a casual gamer can notice the steep drop in framerate


This. What is shown on a single image means nothings if it runs badly.



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We are still doing this? Please... Yes, the WiiU is more powerful than the Wii. End of story.
Nintendo chose to be a hardware generation on their own and so they should be handled. Yes, I am also willing to say it has more power than PS360 and this is especially because of more RAM not blocking computing devices and a more modern GPU. There is nothing more to say.



Thankfully we've proved that the WiiU is stronger than the PS2.



Sigs are dumb. And so are you!

chapset said:
agreed the wiiU is definitely stronger than the wii

Do you post anything other than drive-by comments anymore?



Monster Hunter: pissing me off since 2010.

walsufnir said:
We are still doing this? Please... Yes, the WiiU is more powerful than the Wii. End of story.
Nintendo chose to be a hardware generation on their own and so they should be handled. Yes, I am also willing to say it has more power than PS360 and this is especially because of more RAM not blocking computing devices and a more modern GPU. There is nothing more to say.

I'm not even talking about Wii U vs PS360 or vs any other system, I'm just talking about the "it's just three Wii CPUs taped together" myth.



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curl-6 said:

In your rush to bash the system, you seem to have neglected to actually read the OP.

The only relevant issue is that it is obviously not just a triple core Wii CPU as hater propaganda would have one believe.


Sorry, but I don't see a lot of people claiming that, because it's obvious that it isn't. You want to prove it? Just use the specs and it is obvious. But using a game that could actually run on a smartphone and that had similar games on a PS2 isn't a good proof.

The OP is "Hyrule Warriors shows the Wii U's CPU isn't THAT weak" and it is wrong. It doesn't prove nothing because it isn't a technical demanding title. It just uses smoke and mirrors to look impressive when it is actually doing simple things. Even the Dinasty Warriors devs said the CPU is weak, but it's simply obvious that it is better than the Wii one. The problem is that you choose a proof that isn't valid. If you had just posted the datasheets for both CPUs that would have been a perfect proof.

Simplistic collision only enabled for close enemies/enemies hit with an attack (only a few at time). Most enemies just standing, some following you, very few attacking. Lots of identical enemies with identical animations just with some frames of difference. It isn't nowhere close to a demanding game.

Let's look the entire OP: "Granted, the game's AI routines, animations, and physics are basic to say the least, but the sheer insane amount of active NPCs it swarms the screen with is something that "just three Wii CPUs taped together" certainly couldn't pull off."

The routines, physics and animations are simple. So they aren't that demanding. The amount of active NPCs is low, most are just idle and using very few resources. Similar games were seen on a PS2, that had a CPU way weaker than a GC that was weaker than a Wii. So, a tri-core Wii CPU would handle it without much compromises.



torok said:

Sorry, but I don't see a lot of people claiming that, because it's obvious that it isn't. You want to prove it? Just use the specs and it is obvious. But using a game that could actually run on a smartphone and that had similar games on a PS2 isn't a good proof.

The OP is "Hyrule Warriors shows the Wii U's CPU isn't THAT weak" and it is wrong. It doesn't prove nothing because it isn't a technical demanding title. It just uses smoke and mirrors to look impressive when it is actually doing simple things. Even the Dinasty Warriors devs said the CPU is weak, but it's simply obvious that it is better than the Wii one. The problem is that you choose a proof that isn't valid. If you had just posted the datasheets for both CPUs that would have been a perfect proof.

Simplistic collision only enabled for close enemies/enemies hit with an attack (only a few at time). Most enemies just standing, some following you, very few attacking. Lots of identical enemies with identical animations just with some frames of difference. It isn't nowhere close to a demanding game.

Are you claiming the game would run on a triple core Wii CPU?



curl-6 said:
walsufnir said:
We are still doing this? Please... Yes, the WiiU is more powerful than the Wii. End of story.
Nintendo chose to be a hardware generation on their own and so they should be handled. Yes, I am also willing to say it has more power than PS360 and this is especially because of more RAM not blocking computing devices and a more modern GPU. There is nothing more to say.

I'm not even talking about Wii U vs PS360 or vs any other system, I'm just talking about the "it's just three Wii CPUs taped together" myth.


Why is there a myth when technical breakdowns clearly revealed a bigger die, more ram, a better gpu and a higher clock?

Also I didn't see the myth for several months now - actually I never understood it as a myth but yeah, people used it to troll the system, that's true.



curl-6 said:

Are you claiming the game would run on a triple core Wii CPU?


Sorry, you missed the edit where I added this. Why not? It isn't that demanding. In the worst case, you just cut one or two active NPCs and the game will be mostly the same. People already posted PS2 games that had way more NPCs, so what's the point?



curl-6 said:
torok said:

Sorry, but I don't see a lot of people claiming that, because it's obvious that it isn't. You want to prove it? Just use the specs and it is obvious. But using a game that could actually run on a smartphone and that had similar games on a PS2 isn't a good proof.

The OP is "Hyrule Warriors shows the Wii U's CPU isn't THAT weak" and it is wrong. It doesn't prove nothing because it isn't a technical demanding title. It just uses smoke and mirrors to look impressive when it is actually doing simple things. Even the Dinasty Warriors devs said the CPU is weak, but it's simply obvious that it is better than the Wii one. The problem is that you choose a proof that isn't valid. If you had just posted the datasheets for both CPUs that would have been a perfect proof.

Simplistic collision only enabled for close enemies/enemies hit with an attack (only a few at time). Most enemies just standing, some following you, very few attacking. Lots of identical enemies with identical animations just with some frames of difference. It isn't nowhere close to a demanding game.

Are you claiming the game would run on a triple core Wii CPU?


How would that work? Of course not as Wii doesn't have HDMI out and of course the GPU is weaker than WiiU. But I think without knowing any details on what algorithms they used for the game we shouldn't say it wouldn't run on a 3-core-Wii-PPC. If you decouple the game part from the "AI" and collision detection and just simulate what's happening with substitutes so only CPU is used I guess it would turn out that also a 3-core-WII-PPC is quite capable.