curl-6 said:
| torok said:
Sorry, but I don't see a lot of people claiming that, because it's obvious that it isn't. You want to prove it? Just use the specs and it is obvious. But using a game that could actually run on a smartphone and that had similar games on a PS2 isn't a good proof.
The OP is "Hyrule Warriors shows the Wii U's CPU isn't THAT weak" and it is wrong. It doesn't prove nothing because it isn't a technical demanding title. It just uses smoke and mirrors to look impressive when it is actually doing simple things. Even the Dinasty Warriors devs said the CPU is weak, but it's simply obvious that it is better than the Wii one. The problem is that you choose a proof that isn't valid. If you had just posted the datasheets for both CPUs that would have been a perfect proof.
Simplistic collision only enabled for close enemies/enemies hit with an attack (only a few at time). Most enemies just standing, some following you, very few attacking. Lots of identical enemies with identical animations just with some frames of difference. It isn't nowhere close to a demanding game.
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Are you claiming the game would run on a triple core Wii CPU?
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How would that work? Of course not as Wii doesn't have HDMI out and of course the GPU is weaker than WiiU. But I think without knowing any details on what algorithms they used for the game we shouldn't say it wouldn't run on a 3-core-Wii-PPC. If you decouple the game part from the "AI" and collision detection and just simulate what's happening with substitutes so only CPU is used I guess it would turn out that also a 3-core-WII-PPC is quite capable.