fatslob-:O said:
Wait a minute ... Do you seriously expect Platinum games to fix the framerate within six says of launch ? It'd be more realistic to expect these issues be dealt with post launch via patches. It's not that no devs will bother to use the 32MB of eDRAM for MSAA. It's that you also need more ROPs for MSAA to work and the chances are based on the AMD latte's die size it's likely that the WII U has 8 ROPs which can potentially mean that some games could encounter a pixel fillrate bottleneck ... |
You are right theres no way will it'll get patched so soon to launch. I guess I was trying to be "optimistic" as to avoid being labelled a hater out the gate. What I dont understand is how the XBox 360 was able to handle MSAA in 720p60fps games like Forza and Street Fighter IV with just 10MB of eDRAM. What are dev's using the Wii Us 32MB eSRAM for? Why wont Nintendo turn on descent AA in its own offerings.











