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Forums - Nintendo - Digital Foundry: Hands-on with Bayonetta 2

fatslob-:O said:

SubiyaCryolite said:


Its an improvement over its predecessor with a few framerate hiccups, hopefully these can be addressed before release. Bayonetta 2 is another Wii U game with no AA and poor anistrophic filtering, it seems that no dev will bother to use the 32MB esram for MSAA which is a shame. Lastly its been confirmed to be 720p so those unreasonable 1080p rumours can be put to rest.

Wait a minute ... Do you seriously expect Platinum games to fix the framerate within six says of launch ? It'd be more realistic to expect these issues be dealt with post launch via patches. 

It's not that no devs will bother to use the 32MB of eDRAM for MSAA. It's that you also need more ROPs for MSAA to work and the chances are based on the AMD latte's die size it's likely that the WII U has 8 ROPs which can potentially mean that some games could encounter a pixel fillrate bottleneck ...

You are right theres no way will it'll get patched so soon to launch. I guess I was trying to be "optimistic" as to avoid being labelled a hater out the gate. What I dont understand is how the XBox 360 was able to handle MSAA in 720p60fps games like Forza and Street Fighter IV with just 10MB of eDRAM. What are dev's using the Wii Us 32MB eSRAM for? Why wont Nintendo turn on descent AA in its own offerings.



I predict that the Wii U will sell a total of 18 million units in its lifetime. 

The NX will be a 900p machine

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Wow its not even 60fps when there's no enemies on the screen.



As long as it's not the PS3 version, I'm happy. Could care less I've been wanting to play this game and the slow downs are the reason I didn't buy the PS3 version



SubiyaCryolite said:
fatslob-:O said:

SubiyaCryolite said:


Its an improvement over its predecessor with a few framerate hiccups, hopefully these can be addressed before release. Bayonetta 2 is another Wii U game with no AA and poor anistrophic filtering, it seems that no dev will bother to use the 32MB esram for MSAA which is a shame. Lastly its been confirmed to be 720p so those unreasonable 1080p rumours can be put to rest.

Wait a minute ... Do you seriously expect Platinum games to fix the framerate within six says of launch ? It'd be more realistic to expect these issues be dealt with post launch via patches. 

It's not that no devs will bother to use the 32MB of eDRAM for MSAA. It's that you also need more ROPs for MSAA to work and the chances are based on the AMD latte's die size it's likely that the WII U has 8 ROPs which can potentially mean that some games could encounter a pixel fillrate bottleneck ...

You are right theres no way will it'll get patched so soon to launch. I guess I was trying to be "optimistic" as to avoid being labelled a hater out the gate. What I dont understand is how the XBox 360 was able to handle MSAA in 720p60fps games like Forza and Street Fighter IV with just 10MB of eDRAM. What are dev's using the Wii Us 32MB eSRAM for? Why wont Nintendo turn on descent AA in its own offerings.


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.



maximo said:


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.


It has a GPU that makes up for the weaker CPU so I suggest you rephrase what you said before you get chewed out by every other member here. Don't want your first post to be your last. 

It's significantly better than a 360, and it shows. 



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amak11 said:
maximo said:


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.


It has a GPU that makes up for the weaker CPU so I suggest you rephrase what you said before you get chewed out by every other member here. Don't want your first post to be your last. 

It's significantly better than a 360, and it shows. 

No its not, uncharted 3, the last of us, gow3, gtav, halo 4 and forza 4 look much better then anything on wiiu, not let's forget wiiu ports run like crap compared to 360/ps3 versions.



maximo said:
amak11 said:
maximo said:


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.


It has a GPU that makes up for the weaker CPU so I suggest you rephrase what you said before you get chewed out by every other member here. Don't want your first post to be your last. 

It's significantly better than a 360, and it shows. 

No its not, uncharted 3, the last of us, gow3, gtav, halo 4 and forza 4 look much better then anything on wiiu, not let's forget wiiu ports run like crap compared to 360/ps3 versions.


That's because, and I quote "The Wii U version is not optimised for it because the Devs are too lazy."



SubiyaCryolite said:

You are right theres no way will it'll get patched so soon to launch. I guess I was trying to be "optimistic" as to avoid being labelled a hater out the gate. What I dont understand is how the XBox 360 was able to handle MSAA in 720p60fps games like Forza and Street Fighter IV with just 10MB of eDRAM. What are dev's using the Wii Us 32MB eSRAM for? Why wont Nintendo turn on descent AA in its own offerings.

I don't know ... There are all sorts of potential issues on the WII U. The most expensive stage in a graphics workload is the pixel shading but this stage depends on more than just raw shading power such as bandwidth. It's a definite possibility that the WII U could either be facing a lack of shading power or a lack of bandwidth to feed the shading units or maybe even both at the same time so those aspects could be the reason why Nintendo Developers or partners omit anti aliasing altogether in order to meet their frame time budget of 16ms. 12.8 GB/s of bandwidth isn't what any developer would call ideal conditions for a platform. Another reason which ties into the first one could be despite the fact that FXAA is fairly cheap to apply that may not be the case on the WII U since the possible lack of shading power prohibits the WII U from applying it in a timely fashion. 

Anti aliasing is more than just depending on the amount of eDRAM. What's the point in even having more memory when the rest of your system to put it lightly is "frail" ? It's almost like people buying into the hype that a graphics card with a puny die having 4GBs of video memory must be the superior to the graphics card with a monstrously large die of only having 3GBs of video memory. 



amak11 said:
maximo said:


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.


It has a GPU that makes up for the weaker CPU so I suggest you rephrase what you said before you get chewed out by every other member here. Don't want your first post to be your last. 

It's significantly better than a 360, and it shows. 

It's not his first post, he's the 19th alt account of a truly tragic individual whose life seems to revolve around bashing the Wii U.



curl-6 said:
amak11 said:
maximo said:


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.


It has a GPU that makes up for the weaker CPU so I suggest you rephrase what you said before you get chewed out by every other member here. Don't want your first post to be your last. 

It's significantly better than a 360, and it shows. 

It's not his first post, he's the 19th alt account of a truly tragic individual whose life seems to revolve around bashing the Wii U.

Sadly no IP matches yet. We're going to let it sit a day.



Monster Hunter: pissing me off since 2010.