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SubiyaCryolite said:
fatslob-:O said:

SubiyaCryolite said:


Its an improvement over its predecessor with a few framerate hiccups, hopefully these can be addressed before release. Bayonetta 2 is another Wii U game with no AA and poor anistrophic filtering, it seems that no dev will bother to use the 32MB esram for MSAA which is a shame. Lastly its been confirmed to be 720p so those unreasonable 1080p rumours can be put to rest.

Wait a minute ... Do you seriously expect Platinum games to fix the framerate within six says of launch ? It'd be more realistic to expect these issues be dealt with post launch via patches. 

It's not that no devs will bother to use the 32MB of eDRAM for MSAA. It's that you also need more ROPs for MSAA to work and the chances are based on the AMD latte's die size it's likely that the WII U has 8 ROPs which can potentially mean that some games could encounter a pixel fillrate bottleneck ...

You are right theres no way will it'll get patched so soon to launch. I guess I was trying to be "optimistic" as to avoid being labelled a hater out the gate. What I dont understand is how the XBox 360 was able to handle MSAA in 720p60fps games like Forza and Street Fighter IV with just 10MB of eDRAM. What are dev's using the Wii Us 32MB eSRAM for? Why wont Nintendo turn on descent AA in its own offerings.


The Wiiu gpu has less Gflops then 360/ps3 a weaker cpu, even though it has some advantages,  it also has some disadvantages,  it's really a poor excuse for a next generation console, Its More Like A Last Gen Console With A gamepad.