Dr.Henry_Killinger said:
No. DRM (Digital Rights Managment) is not the same thing as Digital Distribution. The only thing DRM is the management of the licensing of digital software, it only exists to control the licensing of Digital Games. If you were looking forward to DRM, you either don't understand what it is, or you just like having Microsoft tell you which games you are allowed to play. This is the main reason for the backlash. DRM is to Digital games as License Plates are to Cars. Requirement of an Always Online console, is a failure even from the logicstical standpoint. Its a blunder plain and simple, and it can't be defended rationally. |
Resell and used game market is mainly hurting the developpers of software. I have no problem paying for great software. Like I said I'd rather a greater percentage of my money goes to the publisher. The only way to achieve this is with DRM. My PC is always online, most of my console have been always online since 2006. The Xbox one is not a portable device that access to internet is limited, it's meant to be part of entertainment hub and have access to the internet. DRM is pretty much what I do every time I log on to World of warcraft and no I have no problem with it.
Don Mattrick is a moron and Microsoft should of supported disc based game from the get go and slowly transition to a DRM policy. I think they should of offered digital game with DRM and requiring a always on policy in return customer get these games at a discount. While the retail disc copy can be resold, traded and played offline but would of sold for the same retail price we have now.
By now most have used cloud storage well the next innovation is cloud processing, Cloud processing will greatly reduce the demand on the hardware and allow for graphical improvement over the year without having to upgrade the hardware. Cloud processing is only possible if the console is connected to the internet, require always online machine.