yvanjean said:
Dr.Henry_Killinger said:
| yvanjean said:
That would be like complaining about having to go online to watch netflix or check your e-mails. It's a much more accepted process on the PC. Microsoft failed to understand the customer backlash because in their mind DRM is not limiting customers purchase and forcing them to go online. DRM is the future of console. Console of tomorrow will be the size of apple TV and use cloud storage and processing. Xbox one was meant to be a transition to this near future.
90% of music is bought digitally now .... that's what will happen with video game. How many people buy, resell and exchange their music now a day ???
Xbox one was meant to be the first console that required a internet connection. Doing so enable many features and service that could not be done before. Your Xbox life account would no longer be locked to your xbox one but would you could login which ever Xbox one you had access. Playing your library at friends and relatives.
I was actually looking forward to this new DRM proposed by Microsoft and buying game digitally where most of the cost goes to the publisher and Microsoft rather than paying the 40-60% retail mark-up.
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No.
DRM (Digital Rights Managment) is not the same thing as Digital Distribution.
The only thing DRM is the management of the licensing of digital software, it only exists to control the licensing of Digital Games.
If you were looking forward to DRM, you either don't understand what it is, or you just like having Microsoft tell you which games you are allowed to play.
This is the main reason for the backlash.
DRM is to Digital games as License Plates are to Cars.
Requirement of an Always Online console, is a failure even from the logicstical standpoint.
Its a blunder plain and simple, and it can't be defended rationally.
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Resell and used game market is mainly hurting the developpers of software. I have no problem paying for great software. Like I said I'd rather a greater percentage of my money goes to the publisher. The only way to achieve this is with DRM. My PC is always online, most of my console have been always online since 2006. The Xbox one is not a portable device that access to internet is limited, it's meant to be part of entertainment hub and have access to the internet. DRM is pretty much what I do every time I log on to World of warcraft and no I have no problem with it.
Don Mattrick is a moron and Microsoft should of supported disc based game from the get go and slowly transition to a DRM policy. I think they should of offered digital game with DRM and requiring a always on policy in return customer get these games at a discount. While the retail disc copy can be resold, traded and played offline but would of sold for the same retail price we have now.
By now most have used cloud storage well the next innovation is cloud processing, Cloud processing will greatly reduce the demand on the hardware and allow for graphical improvement over the year without having to upgrade the hardware. Cloud processing is only possible if the console is connected to the internet, require always online machine.
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Or you know, don't buy consoles and game on PC.
And like I said, DRM is not the same as Digital, and there are different kinds of DRM.
PC gaming has been doing this for years, and when a company tries to do always on, like EA did with Simcity, they get an immedeate backlash. Why would it be any different for Microsoft and the XB1.
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

