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Forums - Gaming - Chaos;Child On Xbox One Streamed

TheWPCTraveler said:
RenCutypoison said:
Nitroplus is a sure value, even though I'm not the biggest fan of their works.

Kinda stupid that MS bought exclusivity on this one, pretty much no western fans will care about the game now, and japanese fans are probably already their stein gate boxes out of rage

Timed exclusive, though.

Isn't it nearly always the case with XB1-exclusive games?


Video game budget has gone too high to buy real exclusivity for this gen on AAA games. It was already uncommon last gen, compared to ps2 for example.

Games needs to be multiplat' to justify their budget. Just look at the last Tomb Raider, it needed 6 millions sales to make benefits. How many games can even pull half that that while being third party eclusives ?



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RenCutypoison said:
TheWPCTraveler said:
RenCutypoison said:
Nitroplus is a sure value, even though I'm not the biggest fan of their works.

Kinda stupid that MS bought exclusivity on this one, pretty much no western fans will care about the game now, and japanese fans are probably already their stein gate boxes out of rage

Timed exclusive, though.

Isn't it nearly always the case with XB1-exclusive games?


Video game budget has gone too high to buy real exclusivity for this gen on AAA games. It was already uncommon last gen, compared to ps2 for example.

Games needs to be multiplat' to justify their budget. Just look at the last Tomb Raider, it needed 6 millions sales to make benefits. How many games can even pull half that that while being third party eclusives ?

It's a VN. They're often cheap to develop, and if they make losses, they'll just pull together an anime adaptation and cash in on that.



 
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LemonSlice said:





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TheWPCTraveler said:
RenCutypoison said:


Video game budget has gone too high to buy real exclusivity for this gen on AAA games. It was already uncommon last gen, compared to ps2 for example.

Games needs to be multiplat' to justify their budget. Just look at the last Tomb Raider, it needed 6 millions sales to make benefits. How many games can even pull half that that while being third party eclusives ?

It's a VN. They're often cheap to develop, and if they make losses, they'll just pull together an anime adaptation and cash in on that.


An anime adaptation cost approximatively 250.000$ per episode in 2014.

Most Animes dont make money, that's why a lot of them are just xcommercials for toys, LNs or manga.



RenCutypoison said:

An anime adaptation cost approximatively 250.000$ per episode in 2014.

Most Animes dont make money, that's why a lot of them are just xcommercials for toys, LNs or manga.


That's a lot more than I heard which was half that.



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LemonSlice said:
RenCutypoison said:

An anime adaptation cost approximatively 250.000$ per episode in 2014.

Most Animes dont make money, that's why a lot of them are just xcommercials for toys, LNs or manga.


That's a lot more than I heard which was half that.


I took gundam seed numbers, which set a new standard in the industry since. I couldn't find the original source, but there's another one confirming this : http://www.animenewsnetwork.com/feature/2012-03-05

Also before gundam seed the cost was closer to 70.000-120.000 $ per episode



kupomogli said:
TheWPCTraveler said:
kupomogli said:
The problem with Japanese visual novels nowdays is that the storyline in most video games, including visual novels, that come from Japan aren't very good. Since a visual novel is basically a video game version of an anime, you're better off watching an anime or waiting for the infinitely better anime version of the same name to come out.

What's Key putting out now? I'm curious, since they got me hooked for a time, but broke their streak with Angel Beats!

I'm really into anime any longer.  I've tried to watch some recent stuff that's bored me, so I'm just generalizing.

No wai!



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