By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Forums - Gaming - On MCC and remasters.

Nicklesbe said:

the point which you clearly missed is that the servers are shared, and they are used for cloud computing..

and mp for every single game, when the dev want it



Around the Network
Brotherstotheend said:
Nicklesbe said:
 

the point which you clearly missed is that the servers are shared, and they are used for cloud computing..

and mp for every single game, when the dev want it

according to you. Seeing as there are sources that say halo mcc is P2P and seeing as how Azure is nothing but a cloud computing service and says absolutly nothing about hosting MP. Even if they do in some instances manage to find room to host MP for some games, the fact that those same servers are shared by other services and software means they are not dedicated servers. Dedicated servers by definition have a singuler purpose and are dedicated to one single thing. It cannot be a dedicated server if it is shared with other services.



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

All Hail the Jester King. The King is back, and I am still a dirty girl prof ;)




You serious with WWHD? You do know wind waker is almost 2 years older then halo 2 right? It might look like a bigger improvement, but thats due to halo being a realistic game, so with better power the game is easyer to see the improovements. Unlike wind waker wich is meant to look cartoony, but even so, you can really see the improovements. The caracters you can see a boost, but the scenary is almost a diferent world.

Here you can see so pics of it before and 

 

That is excelent for them, but what does that have to do with my statement? Nothing. He clearly tried to downplay the WWHD in wich I showed that probably more work went into it then the MMC. Its harder to upgrade a game that its meant to look cartoony and keep the same look and feel, while for realistic games is almost a click of a button on the pc.

First of all... I am not trying to downplay wwhd. All I am saying is that comparatively, MCC has more work put into it then both tlou and wwhd. I played wwhd and if you have ever seen my posts about it around the site, all I have done is nothing but praise how beautiful the graphics look but that still doesn't stop the fact that MCC has a lot more effort put into the upgrade then wwhd will and it clearly shows it. And I m not sure what does it being older have to do with anything cause I never said it wasn't a great remaster... I am just saying that MCC has a lot more work put into it. Now sure, you can say it has a cartoony look hence why it doesn't need as much of an upgrade and I dont disagree but that doesn't stop the fact that MCC still has a bigger upgrade out of all the remasters this gen... That doesn't mean wwhd is a bad remaster by any means, it just means that MCC is a better one if you are only going by the level of improvements and nothing else



                  

PC Specs: CPU: 7800X3D || GPU: Strix 4090 || RAM: 32GB DDR5 6000 || Main SSD: WD 2TB SN850

Nicklesbe said:

according to you. Seeing as there are sources that say halo mcc is P2P and seeing as how Azure is nothing but a cloud computing service and says absolutly nothing about hosting MP. Even if they do in some instances manage to find room to host MP for some games, the fact that those same servers are shared by other services and software means they are not dedicated servers. Dedicated servers by definition have a singuler purpose and are dedicated to one single thing. It cannot be a dedicated server if it is shared with other services.

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

azure is not nothing but cloudcomputing and i trust a dev more than ign



Brotherstotheend said:
Nicklesbe said:
 

according to you. Seeing as there are sources that say halo mcc is P2P and seeing as how Azure is nothing but a cloud computing service and says absolutly nothing about hosting MP. Even if they do in some instances manage to find room to host MP for some games, the fact that those same servers are shared by other services and software means they are not dedicated servers. Dedicated servers by definition have a singuler purpose and are dedicated to one single thing. It cannot be a dedicated server if it is shared with other services.

http://www.respawn.com/news/lets-talk-about-the-xbox-live-cloud/

azure is not nothing but cloudcomputing and i trust a dev more than ign

it is shared with every other service so its definitely not dedicated servers...



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

All Hail the Jester King. The King is back, and I am still a dirty girl prof ;)

Around the Network

I feel like Ive heard this discussion on this forum before, like 20 times already. I think it comes down to people feeling Sony is milking its loyal userbase with a year old port opposed to MS miliking its loyal userbase with 4 ports(I know one is a remake or whatever) of varying age. The people have spoken they dont care what a bunch of nerds think on a forum, they are all about rebuying games they played/owned last gen. Sorry people wanting lots of new big budget content, not happening this gen.



Getting an XBOX One for me is like being in a bad relationship but staying together because we have kids. XBone we have 20000+ achievement points, 2+ years of XBL Gold and 20000+ MS points. I think its best we stay together if only for the MS points.

Nintendo Treehouse is what happens when a publisher is confident and proud of its games and doesn't need to show CGI lies for five minutes.

-Jim Sterling

Nicklesbe said:

it is shared with every other service so its definitely not dedicated servers...

not in the classic meaning, but in practice the same



Brotherstotheend said:
Nicklesbe said:
 

it is shared with every other service so its definitely not dedicated servers...

not in the classic meaning, but in practice the same


No it's really not. Not in any meaning and certainly not in practice. That's why there is a distinction between servers...and dedicated servers. It's not that hard of a concept.



http://www.youtube.com/v/AoOOpLpcF28 http://www.youtube.com/v/CphFZGH5030

All Hail the Jester King. The King is back, and I am still a dirty girl prof ;)

Nicklesbe said:
jlmurph2 said:

In what way do you lie or mean something else when explicitly saying "dedicated servers"? 

Same way developers lied about features that would be in games but later removed, or how they lied about what the resolution and frame rates would be but then changed them. Then there is always the possibility that they could have been talking about leader boards, or sharing/recorded videos that would be hosted on dedicated servers. Or perhaps there is only a single game mode that is on dedicated servers while the others are hosted. Or perhaps they were simply refering to AI/other enhancments to the game that were held in "the cloud". All I know for sure is that there are sources that say the multiplayer is P2P which aligns with the fact that they won CEDEC in that very field. http://www.dualshockers.com/2014/07/12/ps4-leads-the-charge-between-cedec-excellence-awards-2014-nominees-faces-off-against-xbox-one-and-wii-u/ So like I said, no way to know for sure until we actually play the game.

Yea that's true some devs lie about resolution a lot this gen and people eat it up just to realise they've been lied to. We shouldn't believe everything devs say, some are so angry that they sue devs because of this. I still don't understand though how you can "trust" IGN but not the other sites and the devs themselves... seems to me you chose to believe the worst case scenario. But in any case, don't go on spreading your p2p as if it was fact since you don't know either.



Nicklesbe said:


No it's really not. Not in any meaning and certainly not in practice. That's why there is a distinction between servers...and dedicated servers. It's not that hard of a concept.

and where is the difference in practice for users?