| padib said:
Sure people value processing power, but is it really the only thing that sells a console? The Wii, DS and 3DS all show that it really doesn't matter. The PS4 shows that people value it, certainly early adopters, but we don't know how important it will be over the course of the generation.
Nintendo may be late to the party with the figurines business, but saying that they are too late and that the craze is over (paraphrased) is jumping the gun. That would be like saying that Blizzard was late with their WoW MMO, and we know how that turned out. Sure WoW came out a few years after EverQuest, but it still blew the competition out of the water.
I think that negative stigma is a point in my favor. As people begin to see the value of the U for what it is (a system with a good variety of games), that stigma removed will unblock a sales potential that may have been stiffled by said stigma.
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Power wasn't even really my main point, but might as well address it while we're here.
If early adopters are going for PS4 because of power, then those kind of gamers are going to bring in their friends (at least based on what happened with 360 last generation) who only buy a few games but like to play those games online.
Nintendo doesn't have that audience. What audience do you think they're going to attract with WiiU? And if you suggest casual, then I'm afraid we're just going to have to nip this discussion in the bud and we'll have to agree to disagree.
It also brings back the point of the controller. They did want a dual-screen handheld and the possibilities that brought. They did want motion controls. They did want the most strongly supported dedicated handheld of its generation. They don't seem to want a tablet-controller console with spare support.
Being late into a craze doesn't indeed mean that you're out of the game, and stuff like WoW can be used as an example, sure. And for every WoW, you've got a Call of Duty/Monster Hunter/Grand Theft Auto that has sat untouched at the top of their respective perches. Sure, other games have come and imitated their styles to varying degrees of success, but no clone has really been a runaway success to the point of saving a console (which is what you're suggesting Amiibo is going to do).
I don't really see the stigma lifting at the moment to be honest. Mario Kart has had good word of mouth, and then there's been some forum-talked-up-games which don't have much sales potential to back that up. And then Smash at Christmas. It's a long wait between games people care about outside the forums.