Dr.Henry_Killinger said:
The difference in philosophies between what GameFreak wants and I want don't neccessarily contradict, but go in different directions. That difference is the problem I have with Pokemon. |
When you have a franchise that is based on collecting virtual monsters, adding more virtual monsters seems like a natural direction to take the franchise in. I'm sure it makes it harder to make a real time game, but I'm not sure what that has to do with your argument.
There is no reason for a Pokemon RPG to be developed, except that they don't want to for whatever reason. Maybe it's more resource intensive, maybe they don't think they could do a good one. Maybe they have a failed prototype. Maybe they think things like Snap and Conquest are a more natural extension of the franchise. Maybe they've just never had the inclination. However, you have nothing to suggest that they avoid a realtime Pokemon game as a result of a desire to sell Pokemon .
Again you've given nothing really to support the idea that the purpose of the games and their changes is to sell merchandise. If you just don't like the changes to the franchise, then that's your opinion, although I'm not sure why that would require a topic.
Edit: You keep making the analogy of Skylanders, but it's a different situation. Pokemon games (aside from Rumble) don't require any additional purchases to play the games to completion. You don't really explain the link between in game collection and selling merchandise.