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Dr.Henry_Killinger said:
JWeinCom said:

" My Problem with Pokemon is that it is designed to sell merchandise."

I don't get what you're saying.  Is your problem that they're trying to sell merchandise, or that you collect stuff in game.

What I'm saying is that that priority is what drives the majority of decisions surrounding the franchise, and specificially the development of the games. For example, the decision to increase the number of pokemon, creates more merchandise and adds more longevity to each of the following games. However, increasing the amount of pokemon makes it much harder to change the base system even in a spinoff "which is the only thing I am suggesting". Spemanig touched on this point, when you have 150 pokemon its alot more feasible then say 719 pokemon to make a realtime system at all.

"various other game play changes are clearly designed to sell merchandise or more generally the franchise. "

Uhhhhh... well, yeah... they're trying to sell games in the franchise... That's kind of the point of making games...

There are multiple reasons for making games. And selling games is only a portion of merchandise, which refers to everything that is sold as a pokemon product.

Not to mention, that is no reason for a real time pokemon RPG to not be developed. You not only have no evidence that it wouldn't sell, but the variety of pokemon mods and the size of the fanbase would suggest that some people would buy it. So it is not enough, at least for GameFreak, that the game would sell itself alone.

 

The difference in philosophies between what GameFreak wants and I want don't neccessarily contradict, but go in different directions. That difference is the problem I have with Pokemon. 

When you have a franchise that is based on collecting virtual monsters, adding more virtual monsters seems like a natural direction to take the franchise in.  I'm sure it makes it harder to make a real time game, but I'm not sure what that has to do with your argument.  

There is no reason for a Pokemon RPG to be developed, except that they don't want to for whatever reason.  Maybe it's more resource intensive, maybe they don't think they could do a good one.  Maybe they have a failed prototype. Maybe they think things like Snap and Conquest are a more natural extension of the franchise.   Maybe they've just never had the inclination.  However, you have nothing to suggest that they avoid a realtime Pokemon game as a result of a desire to sell Pokemon .

Again you've given nothing really to support the idea that the purpose of the games and their changes is to sell merchandise.  If you just don't like the changes to the franchise, then that's your opinion, although I'm not sure why that would require a topic.

Edit:  You keep making the analogy of Skylanders, but it's a different situation.  Pokemon games (aside from Rumble) don't require any additional purchases to play the games to completion.  You don't really explain the link between in game collection and selling merchandise.