ZyroXZ2 said:
hsrob said:
ZyroXZ2 said:
hsrob said: Matching might be better, but it could have been dumb luck. Definitely harder to score points now, for me anything below 3rd meant losing points. Also it might have been my imagination but red shells seem to travel heaps faster. Coins still suck. |
You're not the first person to report what seems to be a harder time getting more points.
I have yet to test it out, but my bet is that they're adjusting the system to more represent skill over time played. I can understand that change, to be honest, lol
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It was just dumb luck.
It's more than seems to be, they have absolutely changed the way points are distributed at the end of the race. It used to be a finish in the top 2/3 meant you would gain points or at least remain approximately stationary (unless you were against very weak opposition). Now 3rd place is about the lowest position that tends to get points. I've even lost points in second place due to getting matched to a bunch of people with significantly lower points than me.....
I agree that the points were previously more an indication of time spent rather than necessarily skill but now they are now attributed in a fashion similar to MK Wii (just in smaller amounts). The problem with that though is I think consistently winning (or finishing in the top 3 places) is significantly harder in this game that in MK Wii so one unlucky race can wipe out the earnings from 5 excellent races. I would say that 50% of the time I lead a race from the outset until lap 3 i end up losing due to superior firepower from behind simply because the game decides that you have been in front long enough.
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(I think you sort of double posted above, you could have just edited the previous post, lol)
Think of it as strategy, just biding your time from the middle-upper pack, and then banking on your plan to strike and get to first just before the finish line 
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That's weird, I could have sworn I did edit my post......I certainly didn't copy and past that text into the second post......
I have actually done that from time to time and it's remarkably effective but at the same time it's kinda lame and indicative that the item balance could be a little better. I don't mind winning or losing the occasional game through luck but I would prefer to win or lose through skill or a lack thereof. That's why I will never begrudge someone who beats me by taking me out with a green shell, or a well timed peel/bomb toss.
Getting rid of coins, or decreasing their frequency, or not giving them to people who already have ten coins, or allowing an item to be held in reserve, or decreasing the frequency of triple red shells would all go some way to restoring a little more balance.
I like the chaos, but racing in 2nd/3rd/4th place in order to take advantage of superior items to overpower a more skilled racer up front shouldn't for my mind be a consistently reliable tactic in a well balanced game.
(BTW: I still love MK8)