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DD_Bwest said:
wilco said:
 


Previous gens would have mapped that same kz functionality to a shoulder button triggered pop up inventory wheel. It is a gimmick, just like sixaxis, just like kinect. My only fear is that sony first party won't quickly abandon this one like they did for sixaxis since ps4 is in the lead right now. But so far I have seen nothing that couldn't be done better with buttons. If the touchpad is so important then how do you explain seven console generations in which amazing games were released without ever needing a touchpad? 

And like I said, the touchpad could be cool but its in a bad place on the controller.


the shoulder buttons are all used up already.   the touch pad allows for a whole wack of new inputs,  that can be done with the fingers without much effort, it doesnt interfear with the way you hold a controller, and your not dancing around the living room and having it miss movements. when all the other buttons are used, allowing more input is a bonus. and Its not getting abandoned at all because gamer feed back has been very positive, and it continues to be used in more creative ways.

 

and its not in a bad place, its in the exact perfect spot because it leaves everything else where they should be.  the options button isnt akward at all.   sure maybe the first hour you play your used to its old spot so you go to hit it and its not there,  but its new spot makes alot of sense, i never touch it accidentally and have never missed touching out when i went to hit it.

You are basically grasping at straws trying to find something to bash.


The only people grasping at straws are the developers trying to find non gimmicky ways to use the touchpad. I played infamous second son and they had me using the touchpad for some fingerprint nonsense that could have easily been mapped to a button. That kind of silliness only goes to show that most of these devs don't know what to do with it. Its presence on the front of the controller now makes hitting the options button more difficult than it needs to be. The poor options button is cramped into a corner where it can barely breathe just so that Sucker Punch can have me do pointless graffitti in their game. I know that you feel it's your job to defend every decision sony made, but I'm sorry, I just don't think the touchpad is in the right place. That isn't grasping for straws, thats an honest criticism. It is not easy enough to access that it can become viable as another inupt because in its current position it is actively battling for attention with buttons that pretty much all developers are more likely to focus on. If it was possible to use the touchpad simultaneously while still keeping your fingers on the face buttons and sticks then it would become a much more viable input option.



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Vena said:

TheBlackNaruto said:

Also outside of maybe shooters there is no reason to say the XB controller is better than the PS4 controller. 


Almost any game with 3rd person gameplay I have found to work best with the 360 controller over the DS4 since having the promoted stick tends to somehow end up feeling "better" for being the stick to move with. I have found this especially true (that the general configuration is better) for games that can end up being very dependant on layout for ease of gameplay like Dark Souls, Smash Bros (hence why I will be getting the gamecube adapter), and so on. The positioning of the d-stick and analog allow for multiple ways of accessing the d-stick functionality from either hand while continuing to move.

Likewise, I have always found that the gamecube controller has been superior to its contemporaries (DS2, Xbox brick).


Really? I personally do not see/feel the difference outside of FPS games. I guess I am just odd lol.

Also I may be in the minority here(well me and my two closest friends) but I HATED the GC controller it made absolutely NO SENSE at all to me. That is literally the first controller I EVER hated only followed by the OG XB controller. Outside of those two I have never had an issue with any controller and I have some pretty big hands!



The absence of evidence is NOT the evidence of absence...

PSN: StlUzumaki23

wilco said:
DD_Bwest said:
wilco said:
 


Previous gens would have mapped that same kz functionality to a shoulder button triggered pop up inventory wheel. It is a gimmick, just like sixaxis, just like kinect. My only fear is that sony first party won't quickly abandon this one like they did for sixaxis since ps4 is in the lead right now. But so far I have seen nothing that couldn't be done better with buttons. If the touchpad is so important then how do you explain seven console generations in which amazing games were released without ever needing a touchpad? 

And like I said, the touchpad could be cool but its in a bad place on the controller.


the shoulder buttons are all used up already.   the touch pad allows for a whole wack of new inputs,  that can be done with the fingers without much effort, it doesnt interfear with the way you hold a controller, and your not dancing around the living room and having it miss movements. when all the other buttons are used, allowing more input is a bonus. and Its not getting abandoned at all because gamer feed back has been very positive, and it continues to be used in more creative ways.

 

and its not in a bad place, its in the exact perfect spot because it leaves everything else where they should be.  the options button isnt akward at all.   sure maybe the first hour you play your used to its old spot so you go to hit it and its not there,  but its new spot makes alot of sense, i never touch it accidentally and have never missed touching out when i went to hit it.

You are basically grasping at straws trying to find something to bash.


The only people grasping at straws are the developers trying to find non gimmicky ways to use the touchpad. I played infamous second son and they had me using the touchpad for some fingerprint nonsense that could have easily been mapped to a button. That kind of silliness only goes to show that most of these devs don't know what to do with it. Its presence on the front of the controller now makes hitting the options button more difficult than it needs to be. The poor options button is cramped into a corner where it can barely breathe just so that Sucker Punch can have me do pointless graffitti in their game. I know that you feel it's your job to defend every decision sony made, but I'm sorry, I just don't think the touchpad is in the right place. That isn't grasping for straws, thats an honest criticism. It is not easy enough to access that it can become viable as another inupt because in its current position it is actively battling for attention with buttons that pretty much all developers are more likely to focus on. If it was possible to use the touchpad simultaneously while still keeping your fingers on the face buttons and sticks then it would become a much more viable input option.

If its in the wrong place, where would you put it?

i have given you straight up examples that cant be remapped.  and you keep going back to infamous.   you ignore every legit arguement and just keep going back to "infamous could have remapped, its a gimick"    and saying a button cant breath? really?    its been used as a mouse,  for map scroll/zoom.  its going to be used extensively in LBP for object placement.   and developers are just starting to come up with these ideas.  your entire complaint is based on you thinking infamous could have remapped the buttons.

and change the click bait title already, you loose any kind of credibility while that stays up.



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DD_Bwest said:
wilco said:
DD_Bwest said:
wilco said:
 


Previous gens would have mapped that same kz functionality to a shoulder button triggered pop up inventory wheel. It is a gimmick, just like sixaxis, just like kinect. My only fear is that sony first party won't quickly abandon this one like they did for sixaxis since ps4 is in the lead right now. But so far I have seen nothing that couldn't be done better with buttons. If the touchpad is so important then how do you explain seven console generations in which amazing games were released without ever needing a touchpad? 

And like I said, the touchpad could be cool but its in a bad place on the controller.


the shoulder buttons are all used up already.   the touch pad allows for a whole wack of new inputs,  that can be done with the fingers without much effort, it doesnt interfear with the way you hold a controller, and your not dancing around the living room and having it miss movements. when all the other buttons are used, allowing more input is a bonus. and Its not getting abandoned at all because gamer feed back has been very positive, and it continues to be used in more creative ways.

 

and its not in a bad place, its in the exact perfect spot because it leaves everything else where they should be.  the options button isnt akward at all.   sure maybe the first hour you play your used to its old spot so you go to hit it and its not there,  but its new spot makes alot of sense, i never touch it accidentally and have never missed touching out when i went to hit it.

You are basically grasping at straws trying to find something to bash.


The only people grasping at straws are the developers trying to find non gimmicky ways to use the touchpad. I played infamous second son and they had me using the touchpad for some fingerprint nonsense that could have easily been mapped to a button. That kind of silliness only goes to show that most of these devs don't know what to do with it. Its presence on the front of the controller now makes hitting the options button more difficult than it needs to be. The poor options button is cramped into a corner where it can barely breathe just so that Sucker Punch can have me do pointless graffitti in their game. I know that you feel it's your job to defend every decision sony made, but I'm sorry, I just don't think the touchpad is in the right place. That isn't grasping for straws, thats an honest criticism. It is not easy enough to access that it can become viable as another inupt because in its current position it is actively battling for attention with buttons that pretty much all developers are more likely to focus on. If it was possible to use the touchpad simultaneously while still keeping your fingers on the face buttons and sticks then it would become a much more viable input option.

If its in the wrong place, where would you put it?

i have given you straight up examples that cant be remapped.  and you keep going back to infamous.   you ignore every legit arguement and just keep going back to "infamous could have remapped, its a gimick"    and saying a button cant breath? really?    its been used as a mouse,  for map scroll/zoom.  its going to be used extensively in LBP for object placement.   and developers are just starting to come up with these ideas.  your entire complaint is based on you thinking infamous could have remapped the buttons.

and change the click bait title already, you loose any kind of credibility while that stays up.


I would put it on the back. 

I told you how I would remap KZ and I don't know what it is used for in Fifa. I've played 2 matches in Fifa on ps4 and I never once used the touchpad for anything so I'm not even sure what it is for.  Clearly it can't be that crucial since Fifa is also on three other touch pad free consoles and I'm sure it is still playable there. Map scroll/zoom was doable before touchpads, so that is not a great example either. And as long as developers are still putting games on the xb1, they will never take full advantage of the touchpad.



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the-pi-guy said:
wilco said:


That isn't grasping for straws, thats an honest criticism. It is not easy enough to access that it can become viable as another inupt because in its current position it is actively battling for attention with buttons that pretty much all developers are more likely to focus on. If it was possible to use the touchpad simultaneously while still keeping your fingers on the face buttons and sticks then it would become a much more viable input option.

I'd say it's more like an honest opinion.  

"Battling for attention" doesn't make much sense to me.  That's like "We should get rid of the square button because it is battling for attention with the stick.  You can't use both at the same time so we don't need both."

Doesn't make any sense to me.  


The square button isn't battling for attention with the stick because the stick has a completely different purpose from the buttons. The touchpad is either being used as a button or for the same thing the sticks are already being used for so in that sense it is battling for attention.



wilco said:
MoHasanie said:
I don't get it. How is this DRM?


Sony's system checks to make sure that your controller is a legit sony controller every 8 minutes. 

That makes it a type of Digital Rights Management in my book even if it is not the typical scenario.

Oh right. That's interesting. Its not that huge of an issue for me but I can see why it would annoy some people. 



    

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wilco said:
DD_Bwest said:

If its in the wrong place, where would you put it?

i have given you straight up examples that cant be remapped.  and you keep going back to infamous.   you ignore every legit arguement and just keep going back to "infamous could have remapped, its a gimick"    and saying a button cant breath? really?    its been used as a mouse,  for map scroll/zoom.  its going to be used extensively in LBP for object placement.   and developers are just starting to come up with these ideas.  your entire complaint is based on you thinking infamous could have remapped the buttons.

and change the click bait title already, you loose any kind of credibility while that stays up.


I would put it on the back. 

I told you how I would remap KZ and I don't know what it is used for in Fifa. I've played 2 matches in Fifa on ps4 and I never once used the touchpad for anything so I'm not even sure what it is for.  Clearly it can't be that crucial since Fifa is also on three other touch pad free consoles and I'm sure it is still playable there. Map scroll/zoom was doable before touchpads, so that is not a great example either. And as long as developers are still putting games on the xb1, they will never take full advantage of the touchpad.

1)  fix your quote trees already.  Its bad enough you make a click bait thread,  atleast show curtesy to the posting rules.

2) on the back are you serious?   you just gave more credibility to flaming weasle and thats not a good thing.  in what world are you living in that the back would be anything close to a good idea?   "hmm lets put it on the back to that to use it you need to flip the controller backwards". 

3)   I like how you conveniently forget about sony exclusives,  which is has alot.   AAA devs arent the only one who has access to the touchpad.  indie devs are also making good use of it, and first parties will without a doubt be making full use. little big planet will be a great example of engenious use, and i cant wait to see what MM does with tearaway.     3rd party devs will make use of it with features that make our life easier, and providing more controls at given points.    and as for your killzone example, you gave a way that includes using buttoms that are already used up for other features.    Plus you conveniently just dropped and ignored any mention about how its used in warthunder or ff14



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz

DD_Bwest said:

1)  fix your quote trees already.  Its bad enough you make a click bait thread,  atleast show curtesy to the posting rules.

2) on the back are you serious?   you just gave more credibility to flaming weasle and thats not a good thing.  in what world are you living in that the back would be anything close to a good idea?   "hmm lets put it on the back to that to use it you need to flip the controller backwards". 

3)   I like how you conveniently forget about sony exclusives,  which is has alot.   AAA devs arent the only one who has access to the touchpad.  indie devs are also making good use of it, and first parties will without a doubt be making full use. little big planet will be a great example of engenious use, and i cant wait to see what MM does with tearaway.     3rd party devs will make use of it with features that make our life easier, and providing more controls at given points.    and as for your killzone example, you gave a way that includes using buttoms that are already used up for other features.    Plus you conveniently just dropped and ignored any mention about how its used in warthunder or ff14

1. How are you criticizing me for quote trees while doing the same thing?

2. Why would you need to flip it over to use it? Plenty of modded controllers currently in existence put buttons on the back. I've never heard of anybody having to flip the controller over to use buttons on the back. 

3. I didn't forget sony exclusives, but Sony couldn't even make a convincing case for touchpad gaming on the vita, how the hell are they going to do it on the ps4? First party devs that have used it so far have only proven that sony didn't really have a plan other than throw it on there and see what sticks. Until there is an actual real life game that does something interesting with it, it will continue to be a gimmick, that only first party devs are using. Sony's biggest first party dev (ND) probably won't even bother with it. They have enough clout that they can generally ignore gimmicks and sony won't hassle them. 



wilco said:
DD_Bwest said:

1)  fix your quote trees already.  Its bad enough you make a click bait thread,  atleast show curtesy to the posting rules.

2) on the back are you serious?   you just gave more credibility to flaming weasle and thats not a good thing.  in what world are you living in that the back would be anything close to a good idea?   "hmm lets put it on the back to that to use it you need to flip the controller backwards". 

3)   I like how you conveniently forget about sony exclusives,  which is has alot.   AAA devs arent the only one who has access to the touchpad.  indie devs are also making good use of it, and first parties will without a doubt be making full use. little big planet will be a great example of engenious use, and i cant wait to see what MM does with tearaway.     3rd party devs will make use of it with features that make our life easier, and providing more controls at given points.    and as for your killzone example, you gave a way that includes using buttoms that are already used up for other features.    Plus you conveniently just dropped and ignored any mention about how its used in warthunder or ff14

1. How are you criticizing me for quote trees while doing the same thing?

2. Why would you need to flip it over to use it? Plenty of modded controllers currently in existence put buttons on the back. I've never heard of anybody having to flip the controller over to use buttons on the back. 

3. I didn't forget sony exclusives, but Sony couldn't even make a convincing case for touchpad gaming on the vita, how the hell are they going to do it on the ps4? First party devs that have used it so far have only proven that sony didn't really have a plan other than throw it on there and see what sticks. Until there is an actual real life game that does something interesting with it, it will continue to be a gimmick, that only first party devs are using. Sony's biggest first party dev (ND) probably won't even bother with it. They have enough clout that they can generally ignore gimmicks and sony won't hassle them. 


1) facepalm...    every time i put a new post i look a the quote tree, and if there is more than 3, i cut it back.  Because that the acutally a rule.  its been less enforced with bans recently, buut its still on the books, ive seen people moderated for it, and the mods hate having to cut them for you.  youve been here a while im surprised you dont know this,  but then again im not.

2)  modded controllers..  a modded controller may come out at some point for the hardcore, but the general populus would not want one on the back.  and a touch pad is not buttons, it would make it very akward to get proper control of what you are doing.    there is a reason its not on the back and sony put actual money into figureing out that its not a good idea.

3) its not about making a game that is for the touchpad, its about finding creative ways to use its inputs to enhance gameplay.  This is a very simple and fundamental concept.  and you STILL ignore ff14 and warthunder,  i wonder how many times i can bring up their use until it takes you to actually acknowledge it.  its kind of getting funny at this point.   and naughty dog havent made a ps4 game yet.  sure they made TLOU:R.   but they specifically DIDNT CHANGE ANYTHING  when it came to gameplay,   they are not going to add a new input onto something when they are trying to keep the same experience + graphics.   The fact that you try to bring that up shows you either dont pay any attention to whats going on with sony gaming, or you are intentionally trying to troll.



I am Torgo, I take care of the place while the master is away.

"Hes the clown that makes the dark side fun.. Torgo!"

Ha.. i won my bet, but i wasnt around to gloat because im on a better forum!  See ya guys on Viz