By using this site, you agree to our Privacy Policy and our Terms of Use. Close

Dr.Henry_Killinger said:

 Unsurprisingly, you defend Club.

Club an HD remake, not 1080p, with online multiplayer, costs 50$ while the original was completely free.

Tlou:RE was a 1080p 60 fps remake with 20 dollars worth of dlc, costs 50$, while the original was 60$.

Seems to me TLOU:RE is only worse for you because is made by Sony, yah I said it, 

You can't say biased crap like worse or better, no that isn't gonna fly, its either all bad or none of it is. 

You want to complain about a remake after a year that Sony made once, completely ignoring the fact that the reason you are so offended in the fact that the of TLOU:RE is because Sony, and to a degree MS with the 360, actually supports their console long enough for this to happen. Further more game of the year editions aren't new and only some of them of them are discounted.

 

Hell how can you even suggest TLOU:RE as a bad move is beyond me, if your suggesting a cross release on PS4 and PS3, then one an already completely game is delayed would be delayed for 8 months, consumers would be charged 60$ for both versions and the PS4 would not have any of that DLC, until it was released costing another 20 dollars.

You're telling me that saving the consumer 30$ is low brow and anti consumer? Really, how about that.

Wait a moment, something isn't right here. I'll explain.

Club is more or less an experiment by Nintendo over how people will react to a new pricing model ($1.99 day pass, $9.99 club pass for one sport). Well, sooner or later they realized that they badly needed retail releases, and released the complete collection on retail (after the release of the final sport on the eShop, naturally.) for $40.

Take note! The original Wii Sports was bundled with the Wii, giving the impression that it was "free." Wii Sports Club was released far after the original Wii Sports and Wii Sport Resort. I don't see it as a cash grab in that sense, but...

...It was a cash grab in the sense that it got a retail release announced after the digital versions had already been released. The same was true for the NES Remixes.

And, that, my friend, is why I consider retail Wii Sports Club to be as bad a cash grab as TLoU:R. A lot of people prefer physical ovr digital, you know. I purchase the PS3 version, and only then do they announce the PS4 version?!



 
I WON A BET AGAINST AZUREN! WOOOOOOOOOOAAAAAAAAHHHHHHHHHHHHHHHHHHH

:3

Around the Network
curl-6 said:
Dr.Henry_Killinger said:

You have no idea what went into the development of TLOU:RE and are just speculating to fit your agenda and support your claims. You have no information on when the development of the game started and claim again on your own biases that this game was was planned before the PS4 released and simply not announced because they wanted to get more sales.

In this fiction, you've manufactured then it does appear that, Naughty Dog prioritized making money over providing the PS4 version earlier.

This however is also the weakness of your claim.

Had Naughty Dog released TLOU:RE earlier, I argue that it wouldn't have affected PS3 sales to a significant degree. This is because each version is limited to the platform it is on. PS4 sales would suffer tremendously, because of the limited userbase, and worse yet, the developer support would have been split between TLOU and TLOU:RE which is extremely anti-consumer, moreso than you're allegation of double dipping.

If anything, releasing the PS4 version on launch is extremly anti-consumer, because its screws over all the people who bought the game 5 months earlier. Even yearly releases have the the decency to wait 12 months.

In other words, the benefit of waiting is much more in the intrests of the consumer, not to mention it was fans who requested TLOU:RE in the first place.

TLOUR was obviously in production long before its reveal in April. Did Sony do the consumer friendly thing and let gamers know it was coming well in advance, so they could make an informed choice? No, they held off to manipulate people into double dipping.

Did insiderp tell you that? You say it was obvious but you have no proof. No insider information. Because you know if it wasn't planed before the release then you have no leg to stand on. And you have no evidence of that primary claim.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

TheWPCTraveler said:

Dr.Henry_Killinger said:

 Unsurprisingly, you defend Club.

Club an HD remake, not 1080p, with online multiplayer, costs 50$ while the original was completely free.

Tlou:RE was a 1080p 60 fps remake with 20 dollars worth of dlc, costs 50$, while the original was 60$.

Seems to me TLOU:RE is only worse for you because is made by Sony, yah I said it, 

You can't say biased crap like worse or better, no that isn't gonna fly, its either all bad or none of it is. 

You want to complain about a remake after a year that Sony made once, completely ignoring the fact that the reason you are so offended in the fact that the of TLOU:RE is because Sony, and to a degree MS with the 360, actually supports their console long enough for this to happen. Further more game of the year editions aren't new and only some of them of them are discounted.

 

Hell how can you even suggest TLOU:RE as a bad move is beyond me, if your suggesting a cross release on PS4 and PS3, then one an already completely game is delayed would be delayed for 8 months, consumers would be charged 60$ for both versions and the PS4 would not have any of that DLC, until it was released costing another 20 dollars.

You're telling me that saving the consumer 30$ is low brow and anti consumer? Really, how about that.

Wait a moment, something isn't right here. I'll explain.

Club is more or less an experiment by Nintendo over how people will react to a new pricing model ($1.99 day pass, $9.99 club pass for one sport). Well, sooner or later they realized that they badly needed retail releases, and released the complete collection on retail (after the release of the final sport on the eShop, naturally.) for $40.

Take note! The original Wii Sports was bundled with the Wii, giving the impression that it was "free." Wii Sports Club was released far after the original Wii Sports and Wii Sport Resort. I don't see it as a cash grab in that sense, but...

...It was a cash grab in the sense that it got a retail release announced after the digital versions had already been released. The same was true for the NES Remixes.

And, that, my friend, is why I consider retail Wii Sports Club to be as bad a cash grab as TLoU:R. A lot of people prefer physical ovr digital, you know. I purchase the PS3 version, and only then do they announce the PS4 version?!

I'm saying they are both bad in a sense. You could use that same rationalization on TLOU:RE because no other remakes have been made as close to the original release as this one. Can we really suggest that waiting longer to release TLOU:RE would make more sense? And frankly your decision to buy the PS3 version was required owning a PS3, yet that PS3 version was only GOTY till after the PS4 released.

Even if you bought TLOU after the PS4 released, can you really say that you would by a PS4 for TLOU? Cause that game was heavily underated until it won like 200 awards. The only reason a dev would make a lauch exclusive is if Sony paid for the losses the game would see by selling on a platform with no user base. Look at what happened to Knack, why do you think ISS wasn't a launch title and instead a launch window title.

The same justification could be used to defend  TLOU:RE.

And regardless of whether or not  its an experiment, its still a cash grab for the orignal owners of the game.

Thus, Sony and Nintendo are both guilty of it, Microsoft probably not but they have done many other things anyway. To suggest that Sony is the devil because of TLOU:RE is ridiculous.

And this offtopicness has gone far enough.

TLOU:RE will always have the haters, but its not like they are doing shit and they aren't even making good points for their claim.

I mean surely making you buy the game for entire generation to get the maximum sales of a game, and then remaking it to get even more sales is worse then a couple people double dipping over a couple of months.

And Sony, Nintendo, and Microsoft have all made remakes, making you buy generation old games again. Where is that touted backwards compatibility for Wii Sports?



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:

Did insiderp tell you that? You say it was obvious but you have no proof. No insider information. Because you know if it wasn't planed before the release then you have no leg to stand on. And you have no evidence of that primary claim.

It's common sense. It takes longer than 3 months for a game to go from first being concieved to hitting store shelves.



WOW, this is insane.

You do realize that the only reason TLOU:RE for PS4 was because fans begged for it, specially new PlayStation owners that didn't have a PS3. After hearing all the praise people wanted to play it but didn't want to get a PS3 on top of a PS4.



Around the Network

It's not selling *that* well actually and he knows that. This is just marketing. The PS4 is selling way below the PS2 (200k-300k per week), the Wii (300k-400k a week) and the DS (400k-500k a week) and even the PS3 sold better than it after the 2009 redesign. It's not selling bad either but they sure as hell didn't expect it to sell any less. They had problems manufacturing the console at first but that's totally normal for Sony - the PSP and PS3 were delayed in Europe because of the very same reason.

Still looking forward to my white PS4 though



curl-6 said:
Dr.Henry_Killinger said:

Did insiderp tell you that? You say it was obvious but you have no proof. No insider information. Because you know if it wasn't planed before the release then you have no leg to stand on. And you have no evidence of that primary claim.

It's common sense. It takes longer than 3 months for a game to go from first being concieved to hitting store shelves.

Whose common sense is that? Unless you're a developer, you are have no idea how long development periods are and are just guessing. Development periods vary based on team size the scale of the project, the platforms its on, whether or not it has a fanbase, their are a variety of factors involved.
Ludum Dare for instance is a game making competition in where the participants have 24 hours to make a game.

Not to mention, TLOU:RE released 8 months, and 15 days after the PS4 in North America, announced 4 months after the PS4 launched.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

UncleScrooge said:
It's not selling *that* well actually and he knows that. This is just marketing. The PS4 is selling way below the PS2 (200k-300k per week), the Wii (300k-400k a week) and the DS (400k-500k a week) and even the PS3 sold better than it after the 2009 redesign. It's not selling bad either but they sure as hell didn't expect it to sell any less. They had problems manufacturing the console at first but that's totally normal for Sony - the PSP and PS3 were delayed in Europe because of the very same reason.

Still looking forward to my white PS4 though

The weekly sales mean nothing its the LTD that matters.

PS4 from November 15 to August was at at least 10 million

PS3 aligned launched about 4 days earlier that PS4 and buy September 30 it was at 5.63 million.

The Wii launch aligned 4 days after PS4 till september 30 it was at 13.7 million.

We don't have info on the PS2, but the PS2 first year was its worst and so it was vastly outsold by the Wii, since the PS4 is so close to the Wii its likely that PS4 is past PS2 as well.

Further saying something like its not selling that will, is silly because unless you're comparing it to something it doesn't mean anything. The only thing aligned that sold aligned more than the PS4 aligned was the Wii, it is selling better than everything else.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

Dr.Henry_Killinger said:
curl-6 said:
Dr.Henry_Killinger said:

Did insiderp tell you that? You say it was obvious but you have no proof. No insider information. Because you know if it wasn't planed before the release then you have no leg to stand on. And you have no evidence of that primary claim.

It's common sense. It takes longer than 3 months for a game to go from first being concieved to hitting store shelves.

Whose common sense is that? Unless you're a developer, you are have no idea how long development periods are and are just guessing. Development periods vary based on team size the scale of the project, the platforms its on, whether or not it has a fanbase, their are a variety of factors involved.
Ludum Dare for instance is a game making competition in where the participants have 24 hours to make a game.

Not to mention, TLOU:RE released 8 months, and 15 days after the PS4 in North America, announced 4 months after the PS4 launched.

You seriously think TLOU wasn't planned prior to its April announcement?

Anyway, we're going in circles on this. How about another anti-consumer move; making PSN a paid subscription service when it was originally free.



Dr.Henry_Killinger said:
UncleScrooge said:
It's not selling *that* well actually and he knows that. This is just marketing. The PS4 is selling way below the PS2 (200k-300k per week), the Wii (300k-400k a week) and the DS (400k-500k a week) and even the PS3 sold better than it after the 2009 redesign. It's not selling bad either but they sure as hell didn't expect it to sell any less. They had problems manufacturing the console at first but that's totally normal for Sony - the PSP and PS3 were delayed in Europe because of the very same reason.

Still looking forward to my white PS4 though

The weekly sales mean nothing its the LTD that matters.

PS4 from November 15 to August was at at least 10 million

PS3 aligned launched about 4 days earlier that PS4 and buy September 30 it was at 5.63 million.

The Wii launch aligned 4 days after PS4 till september 30 it was at 13.7 million.

We don't have info on the PS2, but the PS2 first year was its worst and so it was vastly outsold by the Wii, since the PS4 is so close to the Wii its likely that PS4 is past PS2 as well.

Further saying something like its not selling that will, is silly because unless you're comparing it to something it doesn't mean anything. The only thing aligned that sold aligned more than the PS4 aligned was the Wii, it is selling better than everything else.

It is not selling better than everything else, not even close. It simply had a lot of pent-up demand. Right now (for the last few months) the PS4 is selling at a good but not spectacular level. There is nothing wrong with that. Your argument reminds me of the people who defended the 3DS sales: It was clear from the start the console would sell much less than the DS but people ignored the weekly sales numbers and instead pointed to the slow start of the DS. Same will happen to the PS4: Right now its LTD sales are up there with some great selling consoles but its weekly sales are very consistent and way below the Wii, DS or PS2.