the were'nt thinking,the end.
fighter said:
are you confused ? your post confirms Vance's statement is absolutely spot on. |
"but well written and constantly updated code" will not do shit, the first thing hackers do is patch firmware or downgrade the system.
"(just look at the 3DS, standard SD cards and no problem)." piracy is easily possible on the 3DS, so its not no problem.
Spot on Indeed
-_-
In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank


It was the biggest hurdle for me to buy one, now the issue is making sure my 16gb card does not get full. Have to manage demos and game trials and am averse even more so to digital only games.

fighter said:
are you confused ? your post confirms Vance's statement is absolutely spot on. |
But it's not hard to pirate on 3DS, you confused.
outlawauron said:
But it's not hard to pirate on 3DS, you confused. |
I think u can pirate DS games on 3DS (mayby) .. but never heard of pirate 3DS games.. where did u see that?
The PSP was by far my favorite handheld but I never gave the Vita so much as a sideways glance because:
A. it was far too expensive, especially the memory cards
B. nobody bought the system and it floundered in the market because of the expense
C. very few games released for the system because it flopped
| Blob said: Possibly arrogance. Both the Internet and Media were expecting the Vita to be huge, the Nintendo handheld killer. Sony probably just bought into the hype, figuring it was going to sell so well they could charge whatever for memory cards and people would have to buy them. |
That and probably hoping that people would just buy the Vita and then later notice the memory card prices and be like "fuck, I have to buy it"
I'm guessing they expected people to be ignorant of the memory card prices until after they owned the system.
| Dr.Henry_Killinger said:
First Nintendo handheld that doesn't use a proprietary storage format. Compared to a handheld whose predecessor had a huge rate of piracy. an updated code base isn't gonna stop pirates, formatting storage mediums is a much better solution but even then there isn't any 100% solution. Piracy is just not commonplace on the system especially with its demographic. Meanwhile, the Vita is the PSP's successor, so while obviously the Mem Cards are a cash grab, piracy is a substantial concern. |
"updated console code" What, are they gonna copy and paste the PSP code?
No, completely redone console code. And Sony had a console (granted, home console) that used HDDs, SDs, USB drives, etc as well, with no problem. People hacked the DS even though it used a proprietary format. It's all about making good code and keeping it updated, things Sony was not able to do with the PSP and Nintendo was not able to do with the DS.
If you honestly believe piracy was what they are going for, I'm pretty sure the GIF would work well for your post.
You're Gonna Carry That Weight.
Xbox One - PS4 - Wii U - PC
The memory card pricing was far and away the dumbest decision Sony made with the Vita. Like, "Xbox One used game policy" stupid.
Between the shift towards digital purchases among the public and how vital indie titles and PS+ are to the handheld's appeal, the extortionate pricing on the memory cards is absurd. The anti-piracy argument is weaksauce in light of that, unless Sony meant to prevent piracy by making the system so unappealing that most people wouldn't be buying games for it anyway. In that regard, they've succeeded with flying colors.
Lord knows how much better the Vita would be sales-wise had it launched at $200 with SD card support.