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Forums - Sony - Honestly, what was Sony thinking regarding Vita memory cards?

GdaTyler said:

I'm looking back at this now and I continue to shake my head over the sheer stupidity of this decision. I know you can find okay deals on them in some places, but even then you pay almost twice as much for generic cards. Did they not know this would just spark hate among the handheld gaming community with those high prices and keep them from buying the system? Their excuse is it's because they don't want games to be pirated, when their real reason is to manipulate you into forking out more money. I don't get that 3DS doesn't get modded even with traditional SD cards. I swear I held out on buying one for a long while because of those expensive proprietary memory cards. Do you think they really could have combated piracy with SD cards? 


i agree with you its just greed.

Seriously  Gameboy games allowed you to save your progress 20 years ago. Vita carts cant?

I also was thinking about buying a vita 10x or so but everytime I was like "ah shit I need a memory card  fuck it"

if the memory cards were purely optional for people that want PSN games okay. But making it proprietary was extremely stupid.
I can buy a 64GB SDXC card for 20€ But have to pay like 36€ for a 16GB vita memory card  and 77€ for a 32gb version.



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IDK Bunch of idiots IMO



VanceIX said:
Dr.Henry_Killinger said:

First Nintendo handheld that doesn't use a proprietary storage format.

Compared to a handheld whose predecessor had a huge rate of piracy.

an updated code base isn't gonna stop pirates, formatting storage mediums is a much better solution but even then there isn't any 100% solution.

Piracy is just not commonplace on the system especially with its demographic.

Meanwhile, the Vita is the PSP's successor, so while obviously the Mem Cards are a cash grab, piracy is a substantial concern.

"updated console code" What, are they gonna copy and paste the PSP code?

No, completely redone console code. And Sony had a console (granted, home console) that used HDDs, SDs, USB drives, etc as well, with no problem. People hacked the DS even though it used a proprietary format. It's all about making good code and keeping it updated, things Sony was not able to do with the PSP and Nintendo was not able to do with the DS.

If you honestly believe piracy was what they are going for, I'm pretty sure the GIF would work well for your post.

=_=

It doesn't matter, you can't stop piracy only stymie it.

I never suggested they where gonna use PSP's Code, thats why I flat out said that cracked firmwares and downgrades to those formats easily makes an updated codebase practically meaningless. Most codebase alone, is peanuts to any seasoned hacker

If a pirate wanted Vita games and it used standard unformatted memory, all they would need to do is not update.

At least with a formatter, they need to decrypt the games and then encrypt in the propreitary format of the storage, which is a lot more trying cause thats 3 walls of security rather than one.

And if your referring to the PS3, you are clearly mistaken, 

http://en.wikipedia.org/wiki/OtherOS

Hardy

http://www.computerandvideogames.com/300180/otheros-returns-to-ps3-via-hack/

http://www.ps3news.com/ps3-hacks-jailbreak/ps3-rsx-driver-is-released-for-freebsd-via-otheros-cfw/

Har

https://www.techdirt.com/articles/20121025/12413220829/final-sony-ps3-hack.shtml

http://nakedsecurity.sophos.com/2012/10/25/sony-ps3-hacked-for-good-master-keys-revealed/

Har

The main cause of the infamous PSN hack was because Sony removed OtherOS from the PS3, because it was being used as a backdoor.

No problem indeed.

http://en.wikipedia.org/wiki/PlayStation_Network_outage



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

JazzB1987 said:
GdaTyler said:

I'm looking back at this now and I continue to shake my head over the sheer stupidity of this decision. I know you can find okay deals on them in some places, but even then you pay almost twice as much for generic cards. Did they not know this would just spark hate among the handheld gaming community with those high prices and keep them from buying the system? Their excuse is it's because they don't want games to be pirated, when their real reason is to manipulate you into forking out more money. I don't get that 3DS doesn't get modded even with traditional SD cards. I swear I held out on buying one for a long while because of those expensive proprietary memory cards. Do you think they really could have combated piracy with SD cards? 


i agree with you its just greed.

Seriously  Gameboy games allowed you to save your progress 20 years ago. Vita carts cant?

I also was thinking about buying a vita 10x or so but everytime I was like "ah shit I need a memory card  fuck it"

if the memory cards were purely optional for people that want PSN games okay. But making it proprietary was extremely stupid.
I can buy a 64GB SDXC card for 20€ But have to pay like 36€ for a 16GB vita memory card  and 77€ for a 32gb version.

A quick search on Amazon shows that you can have 128GB cards for $70.

At this point, though, I bet they see the Vita as such a lost cause they don't even care anymore.



Have some time to kill? Read my shitty games blog. http://www.pixlbit.com/blogs/586/gigantor21

:D

It is the main reason the PS-Vita is not as successful as it should be. Even though I still dislike the limited capacity proprietary expensive memory cards, I sort of view all the PS+ free games as a way to forget about that premium cost of upgrading storage on the Vitas.



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FromDK said:
outlawauron said:
fighter said:
Dr.Henry_Killinger said:
VanceIX said:
Cash money cash

The official reasoning is piracy, but well written and constantly updated code would alleviate all of those issues (just look at the 3DS, standard SD cards and no problem).

[inappropriate laughter gif removed]

First Nintendo handheld that doesn't use a proprietary storage format.

Compared to a handheld whose predecessor had a huge rate of piracy.

an updated code base isn't gonna stop pirates, formatting storage mediums is a much better solution but even then there isn't any 100% solution.

Piracy is just not commonplace on the system especially with its demographic.

Meanwhile, the Vita is the PSP's successor, so while obviously the Mem Cards are a cash grab, piracy is a substantial concern.

 

are you confused ?

your post confirms Vance's statement is absolutely spot on.

But it's not hard to pirate on 3DS, you confused.


I think u can pirate DS games on 3DS (mayby) .. but never heard of pirate 3DS games.. where did u see that?


You can also pirate 3DS games.



Dr.Henry_Killinger said:

=_=

It doesn't matter, you can't stop piracy only stymie it.

I never suggested they where gonna use PSP's Code, thats why I flat out said that cracked firmwares and downgrades to those formats easily makes an updated codebase practically meaningless. Most codebase alone, is peanuts to any seasoned hacker

If a pirate wanted Vita games and it used standard unformatted memory, all they would need to do is not update.

At least with a formatter, they need to decrypt the games and then encrypt in the propreitary format of the storage, which is a lot more trying cause thats 3 walls of security rather than one.

And if your referring to the PS3, you are clearly mistaken, 

http://en.wikipedia.org/wiki/OtherOS

Hardy

http://www.computerandvideogames.com/300180/otheros-returns-to-ps3-via-hack/

http://www.ps3news.com/ps3-hacks-jailbreak/ps3-rsx-driver-is-released-for-freebsd-via-otheros-cfw/

Har

https://www.techdirt.com/articles/20121025/12413220829/final-sony-ps3-hack.shtml

http://nakedsecurity.sophos.com/2012/10/25/sony-ps3-hacked-for-good-master-keys-revealed/

Har

The main cause of the infamous PSN hack was because Sony removed OtherOS from the PS3, because it was being used as a backdoor.

No problem indeed.

http://en.wikipedia.org/wiki/PlayStation_Network_outage

 

 

Does the PS3 have a wide-spread hacking problem like the PSP had, now? No? That's what I thought.

After Sony removed Linux support and updated the firmware to seal off potential threats, everything was mostly fine. There is still a bit of homebrew here and there, but nothing to the extent of the PSP, not even close.

Once again, the DS was proprieetary and it still got hacked, while the 3DS is just fine (at least not as bad as the PSP). Sony being heralded as a better hardware company, I'm sure they could have designed the system better than the PSP. 

And the Vita uses downloaded games as well, if they were so worried about the storage format why allow people do download it on solid state memory? Hackers have easily accessed such memory in the past as well, whether it be recognized by a PC or not.

No, this was about getting the extra dime out of the consumer.



                                                                                                               You're Gonna Carry That Weight.

Xbox One - PS4 - Wii U - PC

gigantor21 said:
JazzB1987 said:
GdaTyler said:


i agree with you its just greed.

Seriously  Gameboy games allowed you to save your progress 20 years ago. Vita carts cant?

I also was thinking about buying a vita 10x or so but everytime I was like "ah shit I need a memory card  fuck it"

if the memory cards were purely optional for people that want PSN games okay. But making it proprietary was extremely stupid.
I can buy a 64GB SDXC card for 20€ But have to pay like 36€ for a 16GB vita memory card  and 77€ for a 32gb version.

A quick search on Amazon shows that you can have 128GB cards for $70.

At this point, though, I bet they see the Vita as such a lost cause they don't even care anymore.


FYI $ =/=€    also US =/= EU.

Good luck finding a 64GB version on Amazon Germany.

In Germany you cannot even order a 64GB Memory card. its a Japan import. The biggest memory card you can find is the 32gb version. The most common is the 16gb version
http://www.amazon.de/s/ref=nb_sb_noss_1?__mk_de_DE=%C3%85M%C3%85%C5%BD%C3%95%C3%91&url=search-alias%3Dvideogames&field-keywords=Playstation%20Vita%20Memory%20card

Why does sony do this? Because Europe is Sony land.



VanceIX said:

Does the PS3 have a wide-spread hacking problem like the PSP had, now? No? That's what I thought.

After Sony removed Linux support and updated the firmware to seal off potential threats, everything was mostly fine. There is still a bit of homebrew here and there, but nothing to the extent of the PSP, not even close.

Once again, the DS was proprieetary and it still got hacked, while the 3DS is just fine (at least not as bad as the PSP). Sony being heralded as a better hardware company, I'm sure they could have designed the system better than the PSP. 

And the Vita uses downloaded games as well, if they were so worried about the storage format why allow people do download it on solid state memory? Hackers have easily accessed such memory in the past as well, whether it be recognized by a PC or not.

No, this was about getting the extra dime out of the consumer.

I never said it wasn't a cash grab.

But the levels of Piracy on the PSP, the direct predecessor of the Vita was extremely substantial. Piracy or really hacking, cannot be stopped, no system is 100 percent secure, and the PS3 is already hacked. Whether or not its mainstream or not isn't simply a matter of ease its a matter of popularity as well.

Especially when, the Sony Brand of handhelds typically sell at a loss to be recouped in software, Piracy is a BIG problem. Nintendo could care less cause they profit off the hardware anyway

Ofc the DS was hacked, but just like you said with the 3DS, not to the extent of the PSP. Not to mention, Sony as a better hardware company, supports the idea that they would use proprietary storage mediums a la the memory cards. A formatting process would instead use any storage medium and format it so it cannot be used on anything else.

So little Timmy, can't plug in his SD card into his mom's computer, download Tearaway, and then stick it back in his Vita, but his mom doesn't have to pay ridiculous prices for a memory card thats doing the exact same thing.

This is regardless of whether or not the games are downloaded, Sony's method is proprietary storage hardware aka hardware modified flash memory (SD Cards) when they can just use proprietary storage software aka formatting the storage medium.

Granted its less secure, but its also much cheaper. We're talking 99% of hackers with Mem Cards and maybe 90% with a formatter.



In this day and age, with the Internet, ignorance is a choice! And they're still choosing Ignorance! - Dr. Filthy Frank

GdaTyler said:

I'm looking back at this now and I continue to shake my head over the sheer stupidity of this decision. I know you can find okay deals on them in some places, but even then you pay almost twice as much for generic cards. Did they not know this would just spark hate among the handheld gaming community with those high prices and keep them from buying the system? Their excuse is it's because they don't want games to be pirated, when their real reason is to manipulate you into forking out more money. I don't get that 3DS doesn't get modded even with traditional SD cards. I swear I held out on buying one for a long while because of those expensive proprietary memory cards. Do you think they really could have combated piracy with SD cards? 

They were thinking $$$