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Forums - Nintendo Discussion - Is The Last Story first party or third party?

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Anfebious said:
The Last Story 2. Sounds like a great title for a videogame.

Not much different from Final Fantasy XV lol. 



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Wright said:

Isn't Mistwalker the one in control of the IP?


After an admittedly quick search, I cant find anything that says otherwise.

I always thought it was a deal similar to the one Sony had for Demon's Souls.



                            

Awhh, The Last Story loved the game! We might see a sequel someday, it's 2nd party so i guess it can only be on Nintendo consoles like Xenoblade and DKCR. 

I'm surpised many people don't like the game, this series might be the new Final Fantasy we lost during the N64 era.



Gnac said:
Slade6alpha said:

He must have enjoyed it.... so much so that he wants a sequel.

But it's the last one!

I always thought that about Final Destination sequels



Yeah I think its 2nd party at best.

Would like a sequel, much like FF has sequels (new characters, lands, etc) BUT I would like some reoccurring concepts, like that white tiger god beast. Maybe as an interdimensional protector of the world.

I hope they fix up some things with it though.



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HigHurtenflurst said:
Gnac said:
Slade6alpha said:

He must have enjoyed it.... so much so that he wants a sequel.

But it's the last one!

I always thought that about Final Destination sequels

You were on the right track with the "Final" bit, but then you got hit for 9999 HP and died.

I felt that The Last Story overpromised and undelivered. Lazulis City was hyped to hell as an example of the game's scale and player involvement, but I only got two really good chances to explore the place. I spent more than half the game just fucking about in that city, knowing full well by then that I wouldn't be able to go back. I soon realised that there were maybe a few dozen locations which had any real impact on my progress. Aside from the Arena, and accidentally finding random upgrades in a nook or cranny, there were no sidequests, no minigames, no such foolish distractions to make you get attached to this city which was so important to the hype. Nothing to really make you want to save the citizens of this city which you only get to explore twice. So much potential, wasted on the need to usher the player along to the next "chapter". I suppose I should have known better from the title.

The Story itself was decent. Characters were bursting with their own personalities, histories and goals, and the designs were top-notch (IS DAT SUM FELLI LOSS). Voice acting was refreshingly British (I lost my shit when I heard a Welshman exclaim that "[He loved] bein' a Souljer, it's the BEST job in the wurld!") and I'm sure I heard the voice of Rupert Graves at the entrance to the Dungeon below Lazulis Castle's prison. The battle system was fucking bullshit though. It felt too easy from the very beginning, but after enduring the shipwreck and taking on those giant spiders with a smidgen of health and no restoratives, I began to suspect that either I am too good or this game is not letting me die.

I eventually reached the "twist" near the end, but the boredom was too strong by then. Playing XenoBlade Chronicles probably set my standards much too high.

 

EDIT: Damnit Wright why you gotta quote me when I am on the booze and editing things



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Gnac said:

You were on the right track with the "Final" bit, but then you got hit for 9999 HP and died.

I felt that The Last Story overpromised and undelivered. Lazulis City was hyped to hell as an example of the game's scale and player involvement, but I only got two really good chances to explore the place. I spent more than half the game just fucking about in that city, knowing full well by then that I wouldn't be able to go back. I soon realised that there were maybe a few dozen locations which had any real impact on what happened. Aside from the Arena, and finding random upgrades by accident, there were no sidequests, no minigames, no such foolish distractions to make you get attached to this city which was so important to the hype. Nothing to really make you want to save the citizens of this city which you only get to explore twice.

The Story itself was decent. Character designs were top-notch (IS DAT SUM FELLI LOSS). Voice acting was refreshingly British (I lost my shit when I heard a Welshman exclaim that "[He loved] bein' a Souljer, it's the BEST job in the wurld!") and I'm sure I heard the voice of Rupert Graves at the entrance to the Dungeon below Lazulis Castle's prison. The battle system was fucking bullshit though. It felt too easy from the very beginning, but after enduring the shipwreck and taking on those giant spiders with a smidgen of health and no restoratives, I began to suspect that either I am too good or this game is not letting me die.

I eventually reached the "twist" near the end, but the boredom was too strong by then. Playing XenoBlade Chronicles probably set my standards much too high.


Well, that's a shame, because I prefer The Last Story to Xenoblade Chronicles



Wright said:

Well, that's a shame, because I prefer The Last Story to Xenoblade Chronicles

Oh how did it end

 

Who won



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Gnac said:
Wright said:

Well, that's a shame, because I prefer The Last Story to Xenoblade Chronicles

Oh how did it end

 

Who won


Elza because he gets to fuck Callista



Wright said:


Elza because he gets to fuck Callista

Man, is Sakaguchi even trying

Syrenne should have been munching that fish pie.



WHERE IS MY KORORINPA 3