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Gnac said:

You were on the right track with the "Final" bit, but then you got hit for 9999 HP and died.

I felt that The Last Story overpromised and undelivered. Lazulis City was hyped to hell as an example of the game's scale and player involvement, but I only got two really good chances to explore the place. I spent more than half the game just fucking about in that city, knowing full well by then that I wouldn't be able to go back. I soon realised that there were maybe a few dozen locations which had any real impact on what happened. Aside from the Arena, and finding random upgrades by accident, there were no sidequests, no minigames, no such foolish distractions to make you get attached to this city which was so important to the hype. Nothing to really make you want to save the citizens of this city which you only get to explore twice.

The Story itself was decent. Character designs were top-notch (IS DAT SUM FELLI LOSS). Voice acting was refreshingly British (I lost my shit when I heard a Welshman exclaim that "[He loved] bein' a Souljer, it's the BEST job in the wurld!") and I'm sure I heard the voice of Rupert Graves at the entrance to the Dungeon below Lazulis Castle's prison. The battle system was fucking bullshit though. It felt too easy from the very beginning, but after enduring the shipwreck and taking on those giant spiders with a smidgen of health and no restoratives, I began to suspect that either I am too good or this game is not letting me die.

I eventually reached the "twist" near the end, but the boredom was too strong by then. Playing XenoBlade Chronicles probably set my standards much too high.


Well, that's a shame, because I prefer The Last Story to Xenoblade Chronicles