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Forums - Gaming - Moving away from tank controls hurt the survival horror genre.

Wyrdness said:


You think it's incoherant because you're in the mindset that this is a RE4 and ZombiU comparison when both games are opposite sides of the same coin, both these games are horror games that have moved away from the old handicap the player, the limitations in these games are not handicaps because they're plausible while bad tank controls are just a design handicap and that's always been the point and what you're not getting, know the difference.

Camera: You can't see around the corner in RE4 as well, this point is the most flawed.

Controls: You don't like the moves so? That's the game's design based on Leon's new ability, he's been sent on a mission to save the President's daughter they're not going to send in some random person off the street to do it, non of the stronger monsters can be hit by the stronger moves if anything that criticism is best aimed at RE5 and RE6.

Enemies: The Ganados are weak but are no different to the vastly inferior Zombies who put up little fight even with the handicap, they are the buffer for stronger enemies in the game and synergized well with each other. The were a fair number of more troubling enemies in the game.

Conversion: No ZombiU is just balanced differently to its design, what makes ZombiU scary is that death is a strong penalty, the player is still given a high level of control and not handicapped.

It's not just ganados. El Gigante is a pussy too, especially when American McBadass parkours his way up its arm and begins to MGR Raiden it to death. Yes it's the games design, but that doesn't change the fact it's terrible for a horror setting. How can you feel scared when you're literally the baddest mother****er in the game by a figurative mile?

You can easily corner peak. Run to any corner, rotate camera, congratulations you just did something that allows you to peek  around corners.

Zombies in Zombi U are far more threatening than Ganados one on one or in groups. The different type of zombies are all also more fear inducing than pretty much anything in RE4. Spitters, screamers, and poltergeists offer more danger than pretty much anything in the entire RE series.

If you don't think pitch black areas, battery life, real time inventory, radar breaking, lesser melee abilities, and heavy focus on conservation are handicaps compared to games like RE4+ then I don't know what to tell you. You're wrong.

We'll just have to agree to disagree though because neither of us is budging an inch.



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More like the Resident Evil series going downhill after Shinji Mikami left the team, and company. The sudden switch to turn the series into an action, over from survival I feel hurt the appeal for the series much more than changing controls ever could.

Also, not many of the newer survival horror games measure up to RE of the old. Maybe Dead Space 1, Alan Wake (to a lesser extent) and a few other titles that use with modern controls. But honestly, I think that has more to do with publishers and devs mostly not wanting to make these types of games. And the genre not being that popular among the video games audiences these days.



Pristine20 said:
Egann said:

It's sad but mostly true.

My problem was that Parasite Eve 2 completely ruined tank controls for me. Adding a "press Square to target the nearest enemy in your line of sight" was very intuitive and nowhere near as fidgety as oldschool Resident Evil. Aya felt like she was wielding some really heavy weapons. Jill just felt clunky.

That, and PE2 made the bayonet a useful high-skill weapon.

The fixed camera also definitely added to the atmosphere. There is something uniquely cinematic to running down a corridor, the camera angle changing to be UNDER YOUR FEET, and you don't change the control at all. Because your character isn't actually changing direction.

Wut? Parasite Eve 2 is the best Survival Horror game and a candidate for best game ever made. SH + RPG elements plus Squaresoft at it's best = unstoppable. It is better than all the RE games. I do agree with you on the fixed cameras though.

Ruined tank controls as in "this game is awesome, why would I ever go back?" PE2 has very deep combat and some absurdly cool weapons, equipment, and armor, but I would hesitate to call Normal Mode "Survival Horror." You wind up with items oozing out of your pockets.

Nightmare Mode, though....*shudder* Yeah. That's S-H.

Compared to RE...OK, I could gush all day on how cool PE2's M4A1 attachments were. It's best I stop here.