People are locking on to the wrong thing in my argument. Tank controls are a means to an end. Getting away from them has lead to a decline in horror in the genre, but I not trying to say they're specifically needed. There needs to be some sort of impairments on players in the areas of control and sight though. People don't seem to realize how game breaking great mobility is for horror, or how much control of what you can see can destroy any element of horror.
Wyrdness said:
You essentially are saying that though, you and a few others are effectively agreeing to handicap the player, in todays gaming that's just bad design and wouldn't help revive the genre at all. RE4 is a different kind of Horror focusing more things like anxiety and dread most of the enemies aren't scary because the situation you're in is scary, like with all other RE games once you get the hang of it you know how to deal with situations.
The player getting more control over the situation was always going to happen for progression as the old tank controls were because of the state of 3D gaming at the time, non of that can take off today especially as the are Horror games that have been fine with out that, the player has always been overpowered in Horror games even in the old RE games. No offence but part of the reason developers aren't willing to try and adjust with the times is because of things like this, the developer themselves know this design can't work today so when fans are demanding it it's just sending the wrong message so they go more action like in RE5 and RE6 to try and appeal elsewhere, you should be asking for designs that fit around the new gameplay style while maintaining the atmosphere and suspense not old dated designs.
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See the above. Players do need a handicap for survival horror or it isn't anything but an action game. If you have the camera, controls, and capabilities of characters in RE4 or RE5, you can't make a real survival horror game. RE4 tries for horror and succeeds in one encounter, or until you realize you can massacre entire groups by shooting one in the leg and tapping into your inner street fighter to use areas clearing attacks. In fact, you're heavily rewarded for murdering entire villages of people with your knife. Leon is the scariest damn character in the game. You might as well call Devil May Cry 3 a horror game because the enemies kinda look spooooooooooky, never mind that fact they pose almost zero threat to you unless you can't handle the most basic combat.
Tank Controls aren't necessary, but some limits are. Tank controls can work amazingly depending on how the game is built. If you have slow moving enemies and a fixed camera then it's almost impossible to beat the early RE controls for a survival horror game. It makes fixed camera possible without murdering your sense of orientation ever screen transition, and the deliberateness of moving makes slow enemies more dangerous.
Zombi U doesn't have tank controls, but it still remains the best survival horror game in my book. They didn't need tank controls because of the way it was designed, and that's fine. Your charact is even more capable than most, but it is perfectly balanced. Zombi U doesn't need fixed camera angles to hide enemies around corners, it has first person view. There is no fog to hide things in the distance, but the oppressive darkness and flashlight does the same. The radar replaces the radio for scouting enemies beyond your line of site, and encounters are intense because even basic enemies are extremely deadly when low on ammo.
I'm not saying we should all go back to tank controls. I'm saying tank controls were a product of the limitations at the time and became a tool for building horror. We got away from those limitations and mechanics like tank controls, but at the same time lost what they contributed to an integral part of the genre, in most games at least. Tank controls + fixed camera were the outline to the five paragraph essay that was survival horror. We should learn to move on from such basic concepts, but a lot of people go from that outline and begin to have trouble with their writing because they've gone off on an irrelevent tangent about how cool guns and wrestling moves are.