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KylieDog said:
FATALITY said:


wtf?

explain to me then seriously!


The main gameplay element of survival horror is puzzle solving, everything else revolves around that.  Non linear level design is used to make the player explore, making finding solutions to puzzles harder, enemies are included to make exploration and thus puzzle solving harder, or dealing with enemies is a puzzle itself in some survival horror games.  To make exploration and dealing with enemies (and thus puzzles) harder limited inventories are often used so less puzzle resources can be carried as well as less items for dealing with enemies, same for resources, they are limited and often finite.  Some survival horror games have no combat at all and you always need run from, hide or avoid enemies.

Dead Space does not conform to this gameplay design.  Next to no puzzles, linear level design, enemies reward you for killing them rather than being obstacles or puzzles, inventory isn't very limited at all, resources are not finite.  Dead Space is a action game with a visual horror theme.

so the witness will be a survivel horror game?

dude u r wrong reading ur comment 



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