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Wyrdness said:


You think it's incoherant because you're in the mindset that this is a RE4 and ZombiU comparison when both games are opposite sides of the same coin, both these games are horror games that have moved away from the old handicap the player, the limitations in these games are not handicaps because they're plausible while bad tank controls are just a design handicap and that's always been the point and what you're not getting, know the difference.

Camera: You can't see around the corner in RE4 as well, this point is the most flawed.

Controls: You don't like the moves so? That's the game's design based on Leon's new ability, he's been sent on a mission to save the President's daughter they're not going to send in some random person off the street to do it, non of the stronger monsters can be hit by the stronger moves if anything that criticism is best aimed at RE5 and RE6.

Enemies: The Ganados are weak but are no different to the vastly inferior Zombies who put up little fight even with the handicap, they are the buffer for stronger enemies in the game and synergized well with each other. The were a fair number of more troubling enemies in the game.

Conversion: No ZombiU is just balanced differently to its design, what makes ZombiU scary is that death is a strong penalty, the player is still given a high level of control and not handicapped.

It's not just ganados. El Gigante is a pussy too, especially when American McBadass parkours his way up its arm and begins to MGR Raiden it to death. Yes it's the games design, but that doesn't change the fact it's terrible for a horror setting. How can you feel scared when you're literally the baddest mother****er in the game by a figurative mile?

You can easily corner peak. Run to any corner, rotate camera, congratulations you just did something that allows you to peek  around corners.

Zombies in Zombi U are far more threatening than Ganados one on one or in groups. The different type of zombies are all also more fear inducing than pretty much anything in RE4. Spitters, screamers, and poltergeists offer more danger than pretty much anything in the entire RE series.

If you don't think pitch black areas, battery life, real time inventory, radar breaking, lesser melee abilities, and heavy focus on conservation are handicaps compared to games like RE4+ then I don't know what to tell you. You're wrong.

We'll just have to agree to disagree though because neither of us is budging an inch.