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Forums - Sony Discussion - VizionEck Gameplay!



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This video keeps crashing my Youtube app. And only this video. 7 times in a row, with all others working fine.
An omen of sorts?



Seems interesting. You have stroked my intriguenessness



eFKac said:
JoeTheBro said:
LemonSlice said:
Looks terrible. Sounds even worse.




Since you're here Joe, price?!


Well I'd assume $20 but that's not something I'm dealing with yet.

 

 

Also for a random youtube comment I made this, so I guess it makes sense to post it here

 

 



The video starts off with the beginning of a match in VizionEck. You/the camera/the player rise out of the floor, along with 23 other cubes. Once the countdown ends, you can move and start fighting.

Beforehand you can only look around.

So first thing you notice is a moving blue dot on the wall. This is essentially like a red dot from a sniper rifle. The blue dot "turns on" when a player selects their blue charge block. So this means someone in the room has selected the blue weapon and is pointing it to the left. Blue dots are special in that they go through cubes. So think of it like an xray gun.

Then we see a red cube start expanding. This means that the cube below that red cube must be a player. (This is a good point to note that outside of the blue dot, it's impossible to see which direction a player is pointing their camera/looking.) It's safe to assume however that the "red player" was looking to the right and didn't see the blue dot behind him.

So the red player starts charging up their attack.

The blue player sees this and charges his own blue attack. Since blue attacks charge faster than red attacks, he can fire first.

This shot is sent from the blue dot, not the blue players camera. It's basically a reverse bullet. If the player misses, the shot flies back and hits him doing self-damage.

His first shot hits the red cube, not the red player himself. This damaged the red cube, making it darker. The red player keeps charging, hoping they'll have time to attack.

The blue player however finishes charging a second attack first. This second shot is enough to destroy the already damaged red cube. Upon being destroyed, the red cube explodes like a bomb. Basically the red weapon is a RPG. If you destroy the RPG before it's fired, it's going to expload above the player.

This makes the large red blast and kills the red player, creating a power-up. These yellow objects are similar to DOG tags in COD or cards in Killzone Mercenary. For simplicities sake, you want to collect them. Let's just leave it at that. The blue player however doesn't want it, so you see him move to the left and drop down. This is a down jump, counteracting the game's floaty physics.

With him gone and the room seeming safe, the cameraman/main player jumps over to collect the power-up. He then goes after the blue player to get that kill.

The cameraman decides to charge a green cube. This is like an SMB or other automated weapon. When he sees the blue player, he starts shooting. He hits the blue charge block instead of the player himself. Doesn't matter, since the blue block upon being destroyed shoots a small blue blast (you can see it) down into the bottom cube killing that player.

The cameraman then jumps and moves to a new area of the map.

He sees a cube that's trying to blend in (doing a pretty bad job lol). Since this cube is just one cube and doesn't have a weapon charged, he knows he can take it safe and move around to the better angle.

He then shoots the player with a white blast. This is the shotgun like weapon.

The cameraman collects the power-up and starts figuring out his next move. He goes over against the piller in order to use it as a shield. He waits a bit for enemies to show up but instead one of them see him first. The enemy shoots their red weapon/rocket and destroy the cameraman/main player. This blast slowly fades away as we see two other players run past.

Then the video does a quick reverse and goes back to the beginning. It restarts the exact same match, but now it's showing all player perspectives.

Is that good? Let me know what parts where confusing. I literally just whipped this up so I also apologize for any spelling or grammar errors.



I kind of wanted to support joethebro on this, but that looks really bad. Sorry joe...



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^^Thanks.

Also thanks for the explanation, the game looks interesting with potential but is indeed confusing after just looking at it.
Do you plan on releasing a demo?



So it is happening...PS4 preorder.

Greatness Awaits!

It's interesting. I feel like I need to get my head around new visual ques.



Doesn't look like a game I would play but interesting nonetheless.



eFKac said:
^^Thanks.

Also thanks for the explanation, the game looks interesting with potential but is indeed confusing after just looking at it.
Do you plan on releasing a demo?


The desire is to do an open beta. We'll see if that's possible or not.

gergroy said:
I kind of wanted to support joethebro on this, but that looks really bad. Sorry joe...


Looks as in visual or in gameplay?



I like the abstractness of it. You aren't an army-man and you don't have a gun waving around in front of you. I also like the crazy feeling of the environment.

Seems like a game that would take a little while to grasp mentally.