Zekkyou said:
Does then PS4's HDMI port even support that? o.o |
It was really just a joke.
But with greater than 1080P resolutions, the image is scaled down to HD. Lego Marvel did this I believe.
Zekkyou said:
Does then PS4's HDMI port even support that? o.o |
It was really just a joke.
But with greater than 1080P resolutions, the image is scaled down to HD. Lego Marvel did this I believe.
JoeTheBro said: It was really just a joke.
But with greater than 1080P resolutions, the image is scaled down to HD. Lego Marvel did this I believe. |
You could probably look into using 4x SSAA ...
Intriguing. But I will just say that the special effects need a lot of work. They look really bad (that red explosion thing and the way it disappears, and the white smoke thing that seems to freeze in space-time). The rest is pleasing to the eyes, but those effects are just... yuck.
fatslob-:O said:
Is that another one of your jokes ? |
No.
Aliasing is extremely observable due to the art-style. It can look good in a pixel-art type sense, but for most situations it's something I'd like to avoid.
I'm doing a brute force method for generic edge aliasing, and then I'm using an additional "infinite AA" method for outlines once they become less than a couple pixels wide.
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