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Forums - Nintendo - Captain Toad: Treasure Tracker: Where Nintendo Falls Short

phaedruss said:

Which part was unnecessary? I think the assumption that all I have is a wii u is unnecessary. There are so many good games coming out in the next 6 months that Nintendo's limited offerings don't even come into the equation and the point of this thread, at least partially, was to explain why. Not to mention the reactions from Nintendo fans.

 

First off you have people basically saying that this game was an easy way to fill up their lineup for this year. Secondly, this thread isn't about treasure tracker entirely, it's just an example of how Nintendo could bring some bigger ideas to the table, which I said earlier in this thread actually. I think the idea of a treasure tracker or hunter would've been a great way to apply these ideas, but that's not the main point.


Im looking forward to some of the WiiU games more than some games on the PS4 and XB1. Many own a WiiU and another console or both, so they get the best of all the worlds. Sure the WiiU isnt getting the best third party games, but their first party offerings this year can certainly hold a candle to those of the PS4 and XB1.



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Hold a candle to the others' first party offerings? Sure but that's really not saying much. The big games coming are third party for the most part, though there is driveclub and forza horizon 2. Anyways, this is offtopic I guess. I figured that people wouldn't be too receptive oh well.



phaedruss said:


Read the op, thanks. Captain toad is hardly a puzzle game. I'm saying make them real puzzles not just uow to get through really simplistic levels. I didn't say open world, but at least areas on the level of say pikmin 3's areas or maybe a little bigger, obviously in a different setting.

 

To ikepor: I don't think this idea is all that untested at all. All that I'm saying is make more of an adventure out of it, that's not crazy at all.


So you basically want an entirely different game.



orniletter said:
phaedruss said:
 


Read the op, thanks. Captain toad is hardly a puzzle game. I'm saying make them real puzzles not just uow to get through really simplistic levels. I didn't say open world, but at least areas on the level of say pikmin 3's areas or maybe a little bigger, obviously in a different setting.

 

To ikepor: I don't think this idea is all that untested at all. All that I'm saying is make more of an adventure out of it, that's not crazy at all.


So you basically want an entirely different game.

 

Kind of. Like I've said multiple times, it's really more expanding on it.



I'd just like to say the point of this thread isn't to attack anyone. Just to brainstorm kind of. We could take any game from any developer and come up with ways to make it better and expand on the ideas already present in the game. We could do this with pikmin 3 for example.

I've been playing it recently and really like it but can't help but think there could be more to it. For exampke, in between each day could have more gameplay. I've been thinking of something similar to xcom where instead of the small ship you have you have a bigger ship with a full crew including scientists and engineers. After each day you could have he scientists research the fruit that you find or the technology that you find and engineers could make what you've researched. You coukd also have multiple planets you could go to each with its own resources. Obviously this would be a much bigger game and require more resources etc.



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phaedruss said:

I'd just like to say the point of this thread isn't to attack anyone. Just to brainstorm kind of. We could take any game from any developer and come up with ways to make it better and expand on the ideas already present in the game. We could do this with pikmin 3 for example.

I've been playing it recently and really like it but can't help but think there could be more to it. For exampke, in between each day could have more gameplay. I've been thinking of something similar to xcom where instead of the small ship you have you have a bigger ship with a full crew including scientists and engineers. After each day you could have he scientists research the fruit that you find or the technology that you find and engineers could make what you've researched. You coukd also have multiple planets you could go to each with its own resources. Obviously this would be a much bigger game and require more resources etc.


That clearly wouldn't be Pikmin because of it not being centred on the planet where Pikmin can breath and the spacemen can't (namely future Earth)... so are you saying that you're basically looking at unique games, then thinking about what else could follow from them? As in you're not trying to change those games, you're seeing them and thinking about the new genres/sub-genres that could come out of them.

 

Because that makes a lot of sense, Nintendo have a number of wierd 'pseudo-genre' games like Pikmin being an 'adventure RTS' and Captain Toad being a 'non-jumping 3D platformer' that the industry could benefit from having whole genres spun out from. I don't think anyone would argue that, because even if they hated Nintendo they'd still have to admit that 'more mature' games based on a number of the ideas Nintendo explore would be really good.

I mean to some extent it worked well for Little King Story and Overlord, in regards to Pikmin.



Twilord said:
phaedruss said:

I'd just like to say the point of this thread isn't to attack anyone. Just to brainstorm kind of. We could take any game from any developer and come up with ways to make it better and expand on the ideas already present in the game. We could do this with pikmin 3 for example.

I've been playing it recently and really like it but can't help but think there could be more to it. For exampke, in between each day could have more gameplay. I've been thinking of something similar to xcom where instead of the small ship you have you have a bigger ship with a full crew including scientists and engineers. After each day you could have he scientists research the fruit that you find or the technology that you find and engineers could make what you've researched. You coukd also have multiple planets you could go to each with its own resources. Obviously this would be a much bigger game and require more resources etc.


That clearly wouldn't be Pikmin because of it not being centred on the planet where Pikmin can breath and the spacemen can't (namely future Earth)... so are you saying that you're basically looking at unique games, then thinking about what else could follow from them? As in you're not trying to change those games, you're seeing them and thinking about the new genres/sub-genres that could come out of them.

 

Because that makes a lot of sense, Nintendo have a number of wierd 'pseudo-genre' games like Pikmin being an 'adventure RTS' and Captain Toad being a 'non-jumping 3D platformer' that the industry could benefit from having whole genres spun out from. I don't think anyone would argue that, because even if they hated Nintendo they'd still have to admit that 'more mature' games based on a number of the ideas Nintendo explore would be really good.

I mean to some extent it worked well for Little King Story and Overlord, in regards to Pikmin.

Why wouldn't it be PIkmin? I never said take out going to the planet's surface with the pikmin etc. I'm just saying make the in between days period more of a strategic layer.

That could be a cool idea, make a sort of tutorial where you research technology to make it so the pikmin could survive on other planets, or just make the planet bigger with more areas.

But yes, that's a great idea as well. Take these ideas that Nintendo has and make bigger games out of them or genres as you said.

EDIT: I will add there have been a few games that are kind of like an adventure RTS, There's the two King Arthur Roleplaying Wargames and I think Dragon Commander is kind of like that as well.



phaedruss said:
Twilord said:
phaedruss said:

I'd just like to say the point of this thread isn't to attack anyone. Just to brainstorm kind of. We could take any game from any developer and come up with ways to make it better and expand on the ideas already present in the game. We could do this with pikmin 3 for example.

I've been playing it recently and really like it but can't help but think there could be more to it. For exampke, in between each day could have more gameplay. I've been thinking of something similar to xcom where instead of the small ship you have you have a bigger ship with a full crew including scientists and engineers. After each day you could have he scientists research the fruit that you find or the technology that you find and engineers could make what you've researched. You coukd also have multiple planets you could go to each with its own resources. Obviously this would be a much bigger game and require more resources etc.


That clearly wouldn't be Pikmin because of it not being centred on the planet where Pikmin can breath and the spacemen can't (namely future Earth)... so are you saying that you're basically looking at unique games, then thinking about what else could follow from them? As in you're not trying to change those games, you're seeing them and thinking about the new genres/sub-genres that could come out of them.

 

Because that makes a lot of sense, Nintendo have a number of wierd 'pseudo-genre' games like Pikmin being an 'adventure RTS' and Captain Toad being a 'non-jumping 3D platformer' that the industry could benefit from having whole genres spun out from. I don't think anyone would argue that, because even if they hated Nintendo they'd still have to admit that 'more mature' games based on a number of the ideas Nintendo explore would be really good.

I mean to some extent it worked well for Little King Story and Overlord, in regards to Pikmin.

Why wouldn't it be PIkmin? I never said take out going to the planet's surface with the pikmin etc. I'm just saying make the in between days period more of a strategic layer.


But yes, that's a great idea as well. Take these ideas that Nintendo has and make bigger games out of them or genres as you said.


My reason for challenging the idea that it would be Pikmin if it were on mutliple planets is because many people are attached to the subtle hints about Pikmin being set on a post-disaster Earth, the asthetic and background details provide a good bit of the humour of Pikmin for many and I don't think that would be wise to mess with.

To be honest I just don't see the advantage of having mutliple planets over the current method when it seeems like it'd be just as viable to add more territories to the Pikmin's planet, given that their planet is supposed to be a future Earth and Earth has the vast majority of classic level designs.

To be honest if Nintendo were tweaking gameplay and thematic conventions I'd rather see them try to start a new series with more modifications and generally diversify the industry and grow the 'Pikminite genre' by a whole franchise.


Also I want to make one point, there is a massive difference between making games bigger and taking different spins on their core gameplay. For an extreme example, it probably wouldn't always be the best move for a demonic/occult toned collecthon RPG in Pokemon's vain to make a thousand creatures with four types from a type chart of thirty, and players having teams of twelve. Instead having it be a team of three single typed creatures, from a mere hundred creatures which fought in real-time and who's appearance procedurally adjusted itself as they gained stats differently from others of their kind seems like it'd better for the industry, the game, and the player by a long way.



Twilord said:
 


My reason for challenging the idea that it would be Pikmin if it were on mutliple planets is because many people are attached to the subtle hints about Pikmin being set on a post-disaster Earth, the asthetic and background details provide a good bit of the humour of Pikmin for many and I don't think that would be wise to mess with.

To be honest I just don't see the advantage of having mutliple planets over the current method when it seeems like it'd be just as viable to add more territories to Pikmin's Earth, given that their planet is supposed to be a future Earth and Earth has the vast majority of classic level designs.

To be honest if Nintendo were tweaking gameplay and thematic conventions I'd rather see them try to start a new series with more modifications and generally diversify the industry and grow the 'Pikminite genre' by a whole franchise.


Also I want to make one point, there is a massive difference between making games bigger and taking different spins on their core gameplay. For an extreme example, it probably wouldn't always be the best move for a demonic/occult toned collecthon RPG in Pokemon's vain to make a thousand creatures with four types from a type chart of thirty, and players having teams of twelve. Instead having it be a team of three single typed creatures, from a mere hundred creatures which fought in real-time and who's appearance procedurally adjusted itself as they gained stats differently from others of their kind seems like it'd better for the industry, the game, and the player by a long way.


Yea I think people get that it's Earth. There's only so much you can do with that, but you just gave me another idea. Once the Koppai have averted the food crisis on their planet after Pikmin 3 (I haven't finished it yet, but let's just assume they're successful), maybe they want to go out on more of a scientific survey of other planets and start with Earth. Maybe they want to study Earth's history and culture. That would be really really fun I think.

 

What I was originally thinking with the multiple planets idea, though, was that you would have to choose which planet to go on each day in order to maximize the food that you got and other benefits that would be more complex than just surviving as well. I don't get your point about classic level designs at all.



phaedruss said:
Twilord said:
 


My reason for challenging the idea that it would be Pikmin if it were on mutliple planets is because many people are attached to the subtle hints about Pikmin being set on a post-disaster Earth, the asthetic and background details provide a good bit of the humour of Pikmin for many and I don't think that would be wise to mess with.

To be honest I just don't see the advantage of having mutliple planets over the current method when it seeems like it'd be just as viable to add more territories to Pikmin's Earth, given that their planet is supposed to be a future Earth and Earth has the vast majority of classic level designs.

To be honest if Nintendo were tweaking gameplay and thematic conventions I'd rather see them try to start a new series with more modifications and generally diversify the industry and grow the 'Pikminite genre' by a whole franchise.


Also I want to make one point, there is a massive difference between making games bigger and taking different spins on their core gameplay. For an extreme example, it probably wouldn't always be the best move for a demonic/occult toned collecthon RPG in Pokemon's vain to make a thousand creatures with four types from a type chart of thirty, and players having teams of twelve. Instead having it be a team of three single typed creatures, from a mere hundred creatures which fought in real-time and who's appearance procedurally adjusted itself as they gained stats differently from others of their kind seems like it'd better for the industry, the game, and the player by a long way.


Yea I think people get that it's Earth. There's only so much you can do with that, but you just gave me another idea. Once the Koppai have averted the food crisis on their planet after Pikmin 3 (I haven't finished it yet, but let's just assume they're successful), maybe they want to go out on more of a scientific survey of other planets and start with Earth. Maybe they want to study Earth's history and culture. That would be really really fun I think.


You could have the Koppai trio work together with Hocotate pair; you could have a nice bit of fun in the clash between the seemingly scientific driven values of Koppai and the more capitalist centric seeming ones of Hoctate. Afterall Olimar knows the most about the remaining Earth artefacts of anyone I'd imagine.

 

Also five leaders, with an increase to the amount of Pikmin that can follow you, could prove outstanding. imagine having two different ships land on different places on the map with different onions carrying different Pikmin. The gamepad's benefits to control would be the best opportunity for nailing an attempt at that.