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Twilord said:
phaedruss said:

I'd just like to say the point of this thread isn't to attack anyone. Just to brainstorm kind of. We could take any game from any developer and come up with ways to make it better and expand on the ideas already present in the game. We could do this with pikmin 3 for example.

I've been playing it recently and really like it but can't help but think there could be more to it. For exampke, in between each day could have more gameplay. I've been thinking of something similar to xcom where instead of the small ship you have you have a bigger ship with a full crew including scientists and engineers. After each day you could have he scientists research the fruit that you find or the technology that you find and engineers could make what you've researched. You coukd also have multiple planets you could go to each with its own resources. Obviously this would be a much bigger game and require more resources etc.


That clearly wouldn't be Pikmin because of it not being centred on the planet where Pikmin can breath and the spacemen can't (namely future Earth)... so are you saying that you're basically looking at unique games, then thinking about what else could follow from them? As in you're not trying to change those games, you're seeing them and thinking about the new genres/sub-genres that could come out of them.

 

Because that makes a lot of sense, Nintendo have a number of wierd 'pseudo-genre' games like Pikmin being an 'adventure RTS' and Captain Toad being a 'non-jumping 3D platformer' that the industry could benefit from having whole genres spun out from. I don't think anyone would argue that, because even if they hated Nintendo they'd still have to admit that 'more mature' games based on a number of the ideas Nintendo explore would be really good.

I mean to some extent it worked well for Little King Story and Overlord, in regards to Pikmin.

Why wouldn't it be PIkmin? I never said take out going to the planet's surface with the pikmin etc. I'm just saying make the in between days period more of a strategic layer.

That could be a cool idea, make a sort of tutorial where you research technology to make it so the pikmin could survive on other planets, or just make the planet bigger with more areas.

But yes, that's a great idea as well. Take these ideas that Nintendo has and make bigger games out of them or genres as you said.

EDIT: I will add there have been a few games that are kind of like an adventure RTS, There's the two King Arthur Roleplaying Wargames and I think Dragon Commander is kind of like that as well.