phaedruss said:
Twilord said:
phaedruss said:
I'd just like to say the point of this thread isn't to attack anyone. Just to brainstorm kind of. We could take any game from any developer and come up with ways to make it better and expand on the ideas already present in the game. We could do this with pikmin 3 for example.
I've been playing it recently and really like it but can't help but think there could be more to it. For exampke, in between each day could have more gameplay. I've been thinking of something similar to xcom where instead of the small ship you have you have a bigger ship with a full crew including scientists and engineers. After each day you could have he scientists research the fruit that you find or the technology that you find and engineers could make what you've researched. You coukd also have multiple planets you could go to each with its own resources. Obviously this would be a much bigger game and require more resources etc.
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That clearly wouldn't be Pikmin because of it not being centred on the planet where Pikmin can breath and the spacemen can't (namely future Earth)... so are you saying that you're basically looking at unique games, then thinking about what else could follow from them? As in you're not trying to change those games, you're seeing them and thinking about the new genres/sub-genres that could come out of them.
Because that makes a lot of sense, Nintendo have a number of wierd 'pseudo-genre' games like Pikmin being an 'adventure RTS' and Captain Toad being a 'non-jumping 3D platformer' that the industry could benefit from having whole genres spun out from. I don't think anyone would argue that, because even if they hated Nintendo they'd still have to admit that 'more mature' games based on a number of the ideas Nintendo explore would be really good.
I mean to some extent it worked well for Little King Story and Overlord, in regards to Pikmin.
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Why wouldn't it be PIkmin? I never said take out going to the planet's surface with the pikmin etc. I'm just saying make the in between days period more of a strategic layer.
But yes, that's a great idea as well. Take these ideas that Nintendo has and make bigger games out of them or genres as you said.
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My reason for challenging the idea that it would be Pikmin if it were on mutliple planets is because many people are attached to the subtle hints about Pikmin being set on a post-disaster Earth, the asthetic and background details provide a good bit of the humour of Pikmin for many and I don't think that would be wise to mess with.
To be honest I just don't see the advantage of having mutliple planets over the current method when it seeems like it'd be just as viable to add more territories to the Pikmin's planet, given that their planet is supposed to be a future Earth and Earth has the vast majority of classic level designs.
To be honest if Nintendo were tweaking gameplay and thematic conventions I'd rather see them try to start a new series with more modifications and generally diversify the industry and grow the 'Pikminite genre' by a whole franchise.
Also I want to make one point, there is a massive difference between making games bigger and taking different spins on their core gameplay. For an extreme example, it probably wouldn't always be the best move for a demonic/occult toned collecthon RPG in Pokemon's vain to make a thousand creatures with four types from a type chart of thirty, and players having teams of twelve. Instead having it be a team of three single typed creatures, from a mere hundred creatures which fought in real-time and who's appearance procedurally adjusted itself as they gained stats differently from others of their kind seems like it'd better for the industry, the game, and the player by a long way.