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Twilord said:
 


My reason for challenging the idea that it would be Pikmin if it were on mutliple planets is because many people are attached to the subtle hints about Pikmin being set on a post-disaster Earth, the asthetic and background details provide a good bit of the humour of Pikmin for many and I don't think that would be wise to mess with.

To be honest I just don't see the advantage of having mutliple planets over the current method when it seeems like it'd be just as viable to add more territories to Pikmin's Earth, given that their planet is supposed to be a future Earth and Earth has the vast majority of classic level designs.

To be honest if Nintendo were tweaking gameplay and thematic conventions I'd rather see them try to start a new series with more modifications and generally diversify the industry and grow the 'Pikminite genre' by a whole franchise.


Also I want to make one point, there is a massive difference between making games bigger and taking different spins on their core gameplay. For an extreme example, it probably wouldn't always be the best move for a demonic/occult toned collecthon RPG in Pokemon's vain to make a thousand creatures with four types from a type chart of thirty, and players having teams of twelve. Instead having it be a team of three single typed creatures, from a mere hundred creatures which fought in real-time and who's appearance procedurally adjusted itself as they gained stats differently from others of their kind seems like it'd better for the industry, the game, and the player by a long way.


Yea I think people get that it's Earth. There's only so much you can do with that, but you just gave me another idea. Once the Koppai have averted the food crisis on their planet after Pikmin 3 (I haven't finished it yet, but let's just assume they're successful), maybe they want to go out on more of a scientific survey of other planets and start with Earth. Maybe they want to study Earth's history and culture. That would be really really fun I think.

 

What I was originally thinking with the multiple planets idea, though, was that you would have to choose which planet to go on each day in order to maximize the food that you got and other benefits that would be more complex than just surviving as well. I don't get your point about classic level designs at all.