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orniletter said:
phaedruss said:
 


Read the op, thanks. Captain toad is hardly a puzzle game. I'm saying make them real puzzles not just uow to get through really simplistic levels. I didn't say open world, but at least areas on the level of say pikmin 3's areas or maybe a little bigger, obviously in a different setting.

 

To ikepor: I don't think this idea is all that untested at all. All that I'm saying is make more of an adventure out of it, that's not crazy at all.


So you basically want an entirely different game.

 

Kind of. Like I've said multiple times, it's really more expanding on it.