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Forums - Gaming - How microsoft plan to stealthily bring back Always Online

I'm sure not if people really believe some of the things they are saying in this thread or they are just that stupid/deluded.

The Cloud does not mean DRM, DRM does not mean The Cloud. PS Now is not DRM, it's not in anyway the same, that is like Netflix.

What people should be concerned about is this; IF MS introduce a game like Crackdown 3 (single player game) so it has to be played while connected to the internet, will they make people pay for Xbox Live Gold? If the answer is yes, then there is a serious issue.



Hmm, pie.

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pbroy said:
eva01beserk said:
pbroy said:
Well I'm glad Sony doesn't require always on for PS Now for their Cloud solution. Ohhh wait... You need to be always online to read the Cloud. Silly me, but it's ok if Sony does it. Boooo M$ always online Cloud.

Only diference is that sony requires it only for ps now. You can still buy any game fisicaly and have to bother. But MS is planing on doing it for everithing, even if the  game does not require an online feture wich makes your statement baseless.


It's still happening on PS4 in some shape or form. When you drop just a tiny bit of colored paint in white paint, it's not completely white anymore, regardless of how little it is. 

So would you complaine then if at house the owner had a cat and scratched you or if he had a pet tiguer and riped your arm off. Its still asault from the owners pet so they both deserve blame for not having the pet tamed. Acording to you I can sue them both for millions.



It takes genuine talent to see greatness in yourself despite your absence of genuine talent.

phaedruss said:
kitler53 said:

a lot of games feature destructible environements (even last gen games).   i'll wait to see some gameplay before i judge wether or not crackdown's destruction is only possible via cloud processing.   as of now i'm not buying it.   and really, it has to affect more than the cosmetics if you want gamers not to complain,.. it has to change the gameplay to be considered a clear and obvious benefit.


Just look at the Build demo they did that was a prototype for Crackdown. The kind of "non-canned" destruction and physics calculations aren't possible on just the local machine.

They do have you spoon fed don't they



kitler53 said:

i can accept that online multiplayer requires an internet connection,.. there is an obvious reason for the need for an online connection and an obvious benefit in certain types of gameplay.

if ms wants to do cloud processing they better be able to communicate a clear reason and obvious benefit.


and lol and those trying to link psnow steaming as an additional method to purchasing games to the idea of cloud processing being integrated into a game's single player mode making an internet connection the only option. if you can see such a massively, significant difference between the destiny dlc vs the dozens of other platform exclusive content coming in the next year surely you can see the difference here...


You should be laughing at the OP. The Cloud and its resources need to have internet access to work. M$es Cloud processing and Sony's Cloud both need internet and DRM to work. Hence why PS Now comes into the subject. If I want to use PS Now Cloud, I need to be connected through DRM. If I want to play an Xbone game with Cloud support, I need to be connected through DRM to work. 







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betacon said:
phaedruss said:
kitler53 said:

a lot of games feature destructible environements (even last gen games).   i'll wait to see some gameplay before i judge wether or not crackdown's destruction is only possible via cloud processing.   as of now i'm not buying it.   and really, it has to affect more than the cosmetics if you want gamers not to complain,.. it has to change the gameplay to be considered a clear and obvious benefit.


Just look at the Build demo they did that was a prototype for Crackdown. The kind of "non-canned" destruction and physics calculations aren't possible on just the local machine.

They do have you spoon fed don't they


Please tell me more. I don't even own an Xbox one by the way, but it did seem like there were some interesting possibilities.



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eva01beserk said:
pbroy said:
eva01beserk said:
pbroy said:
Well I'm glad Sony doesn't require always on for PS Now for their Cloud solution. Ohhh wait... You need to be always online to read the Cloud. Silly me, but it's ok if Sony does it. Boooo M$ always online Cloud.

Only diference is that sony requires it only for ps now. You can still buy any game fisicaly and have to bother. But MS is planing on doing it for everithing, even if the  game does not require an online feture wich makes your statement baseless.


It's still happening on PS4 in some shape or form. When you drop just a tiny bit of colored paint in white paint, it's not completely white anymore, regardless of how little it is. 

So would you complaine then if at house the owner had a cat and scratched you or if he had a pet tiguer and riped your arm off. Its still asault from the owners pet so they both deserve blame for not having the pet tamed. Acording to you I can sue them both for millions.


You can.. you can sue anybody for anything these days. Times are changing.







VGChartz♥♥♥♥♥FOREVER

Xbone... the new "N" word   Apparently I troll MS now | Evidence | Evidence
Puppyroach said:
Well, isn't PS Now Sonys first step into this as well? Or do people actually think they don't want this future as well? Personally, I hope both companies go this route sooner rather than later.

Not really the same thing :p PSNow is an optional service that allows you to play games without the need for actual hardware. This on the other hand would require you to be connected to the internet even if you wanted to play a single player game on a disk, on actual native hardware.

People are exaggerating the issue though, as usual. People have long memories. MS aren't stupid enough to release always online single player titles the same generation they got so much shit for it. If they do use the cloud as a compliment to the hardware (likely for minor stuff), i expect it will be as an optional service.



pbroy said:
Well I'm glad Sony doesn't require always on for PS Now for their Cloud solution. Ohhh wait... You need to be always online to read the Cloud. Silly me, but it's ok if Sony does it. Boooo M$ always online Cloud.

lol have i ever told you how much i love you :3




       

pbroy said:

You should be laughing at the OP. The Cloud and its resources need to have internet access to work. M$es Cloud processing and Sony's Cloud both need internet and DRM to work. Hence why PS Now comes into the subject. If I want to use PS Now Cloud, I need to be connected through DRM. If I want to play an Xbone game with Cloud support, I need to be connected through DRM to work. 

Your post is baffling, I'm not sure if you are saying all that as sarcastically as you can or you just don't know what things are. 



Hmm, pie.

pbroy said:
kitler53 said:

i can accept that online multiplayer requires an internet connection,.. there is an obvious reason for the need for an online connection and an obvious benefit in certain types of gameplay.

if ms wants to do cloud processing they better be able to communicate a clear reason and obvious benefit.


and lol and those trying to link psnow steaming as an additional method to purchasing games to the idea of cloud processing being integrated into a game's single player mode making an internet connection the only option. if you can see such a massively, significant difference between the destiny dlc vs the dozens of other platform exclusive content coming in the next year surely you can see the difference here...


You should be laughing at the OP. The Cloud and its resources need to have internet access to work. M$es Cloud processing and Sony's Cloud both need internet and DRM to work. Hence why PS Now comes into the subject. If I want to use PS Now Cloud, I need to be connected through DRM. If I want to play an Xbone game with Cloud support, I need to be connected through DRM to work. 


psnow has a clear reason for requiring the internet, the game is running on sony's hardware and streamed to the consumer.   psnow has a clear benefit, the game can be played immediatly without waiting for a lengthy digital download to complete and the game can be played even without buying playstation hardware.

ms's cloud processing, i'm just going to say the same to you that i will to phaedruss,...  i'll believe the benefit when i see it.  the reason is clear but the benefit not so much.   explaining an improvement in graphics is going to be almost impossible to explain to a consumer.  playing a game without hardware is a very tangible benefit for psnow.  extra special destruction is going to be extraordinarily hard to explain.  it's going to be even harder to explain if cloud processing only closes the graphics gap between xbone and ps4,.. it literally needs to blow ps4 games out of the water or consumers will just view as xbox specific drm.  as you saw with the xbox reveal,.. the way in which something is explain to the consumer is very important.   if you have to teach the benefit to your consumer than the benefit isn't "real"