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Forums - Gaming Discussion - The trend of deliberately looking for negativity of your favorite company

DaveyBoy88 said:
IkePoR said:
Because I should be "happy" when companies dig content from my $60 game and try to sell it back to me. I should be "happy" when content is taken from my game and sold to me in "pre order only" fashion. I should be "happy" when my game has on disc DLC, download only multiplayer codes and always online DRM.

Yeah, keep on smiling.

 

Go back in time and crack open a fresh $60 SNES game with a wopping 4MB of content and 1/500 the amount of man hours that are put into games nowadays. Factor in inflation and...

realize that you are being utterly ridiculous. Gaming, as with all technology, as just become cheaper and cheaper. IF YOU HAVEN'T NOTICED, many AAA studios are drowning due to the huge costs involved in developing a game.

People like you irritate me. Mainly because you display a complete lack of insight and perspective. But also because you are all over the place and incredibly self-righteous.

100% agree with you. If devs could choose of course they would like the games to cost as little as snes times, but they know that they need to offer what their public wants and that costs money and a lot so they need sells. I would love to have releases (non-indies) costing 15-20 30-40 and 60. The problem to me is "bad" games costing the same as AAA new. When a game cost 10M sell for the same as the one costing 250M.





duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:
IkePoR said:
DaveyBoy88 said:

Go back in time and crack open a fresh $60 SNES game with a wopping 4MB of content and 1/500 the amount of man hours that are put into games nowadays. Factor in inflation and...

realize that you are being utterly ridiculous. Gaming, as with all technology, as just become cheaper and cheaper. IF YOU HAVEN'T NOTICED, many AAA studios are drowning due to the huge costs involved in developing a game.

People like you irritate me. Mainly because you display a complete lack of insight and perspective. But also because you are all over the place and incredibly self-righteous.

Here's a quote discussing your very point, about how FromSoftware was pleased with the 2 Million sales "Dark Souls" recieved.  

"Obviously, Dark Souls didn't cost as much to make. I mean---Resident Evil 6 had a dev team of six-hundred. Tomb Raider had to pay for extravagant hair physics and Hollywood actors.  Dark Souls can't be compared to Tomb Raider I'm told, because Dark Souls didn't have to pay Hollywood actors or build a brand new engine---but neither did Tomb Raider. I'm sick and tired of being told that AAA games are being forced as if by invisible gunpoint to invest decadent amounts of money in their games to the point where they need to sell more copies than reality itself is capable of providing. That's not a defense, that's just bad, bad, terribly bad, bad, and terribly bad business." - Jim Sterling

I'm sorry you see the truth as "utterly riduculous" and "irritating".

Even costing less than TR it also wouldn't profit if they sold 500k. Squarenix tough they would sell enough to profit and were pushing boundaries, they misscalculated. But I preffer that than stagnation. Let Souls coexist with GTA and indies the market should keep diversified in genre, costs and sells.

True most games won't break even if they don't hit 500k.  Yet even a niche title like Dark Souls reached it easily. If you know what you're doing, take pride in making something people will love, you won't reach CoD numbers but you will gain a dedicated audience.

When greed takes over and devs/publishers want "to reach a wider audience" and make games something they aren't, and turn everything into clones of the best selling games, that's when budgets get out of control and they end up killing themselves.

Triple A titles are usually the games that need that 500k to break even; this isn't the case when you budget, something most game companies seem to have forgotten how to do.

You can push boundaries without dumping truckloads of money into games.  It's called creativity - something we're supposed to allow game makers to lack just because they want to make a game.  You can make an extremely beautiful, extremely competent and innovative game without guaranteeing being in the red.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

IkePoR said:
DonFerrari said:
IkePoR said:

Here's a quote discussing your very point, about how FromSoftware was pleased with the 2 Million sales "Dark Souls" recieved.  

"Obviously, Dark Souls didn't cost as much to make. I mean---Resident Evil 6 had a dev team of six-hundred. Tomb Raider had to pay for extravagant hair physics and Hollywood actors.  Dark Souls can't be compared to Tomb Raider I'm told, because Dark Souls didn't have to pay Hollywood actors or build a brand new engine---but neither did Tomb Raider. I'm sick and tired of being told that AAA games are being forced as if by invisible gunpoint to invest decadent amounts of money in their games to the point where they need to sell more copies than reality itself is capable of providing. That's not a defense, that's just bad, bad, terribly bad, bad, and terribly bad business." - Jim Sterling

I'm sorry you see the truth as "utterly riduculous" and "irritating".

Even costing less than TR it also wouldn't profit if they sold 500k. Squarenix tough they would sell enough to profit and were pushing boundaries, they misscalculated. But I preffer that than stagnation. Let Souls coexist with GTA and indies the market should keep diversified in genre, costs and sells.

True most games won't break even if they don't hit 500k.  Yet even a niche title like Dark Souls reached it easily. If you know what you're doing, take pride in making something people will love, you won't reach CoD numbers but you will gain a dedicated audience.

When greed takes over and devs/publishers want "to reach a wider audience" and make games something they aren't, and turn everything into clones of the best selling games, that's when budgets get out of control and they end up killing themselves.

Triple A titles are usually the games that need that 500k to break even; this isn't the case when you budget, something most game companies seem to have forgotten how to do.

You can push boundaries without dumping truckloads of money into games.  It's called creativity - something we're supposed to allow game makers to lack just because they want to make a game.  You can make an extremely beautiful, extremely competent and innovative game without guaranteeing being in the red.


If a game sells 2M it can't be said it is niche... niche are games that sell around 100k (and some of them are budgeted with this in mind).

So you think square enix invested so much money in the game and needed 5M sells to break even just out of greed? Maybe they could have just made their expectatives too high? And which games does it clone?



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

DonFerrari said:

If a game sells 2M it can't be said it is niche... niche are games that sell around 100k (and some of them are budgeted with this in mind).

So you think square enix invested so much money in the game and needed 5M sells to break even just out of greed? Maybe they could have just made their expectatives too high? And which games does it clone?

Have you seen the Tomb Raider multiplayer that no one asked for?  



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

IkePoR said:
DonFerrari said:

If a game sells 2M it can't be said it is niche... niche are games that sell around 100k (and some of them are budgeted with this in mind).

So you think square enix invested so much money in the game and needed 5M sells to break even just out of greed? Maybe they could have just made their expectatives too high? And which games does it clone?

Have you seen the Tomb Raider multiplayer that no one asked for?  

I don't bother with MP unless there is a minimun number of plays I need to get a platinum (and I hate every second of it)... I'm playing the MP of Saint Seiya Brave soldiers... it's ridicule, my player moves 0,5s after my input.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

Around the Network
DonFerrari said:
IkePoR said:

Have you seen the Tomb Raider multiplayer that no one asked for?  

I don't bother with MP unless there is a minimun number of plays I need to get a platinum (and I hate every second of it)... I'm playing the MP of Saint Seiya Brave soldiers... it's ridicule, my player moves 0,5s after my input.

Right, well, the MP for TR drove up the costs quite a bit and it plays like Gears of War.



"You should be banned. Youre clearly flaming the president and even his brother who you know nothing about. Dont be such a partisan hack"

morenoingrato said:
vivster said:
Do you have examples? Usually I only see negative articles posted by the fans of the competitor.

http://gamrconnect.vgchartz.com/thread.php?id=186397&page=1

And the general attitude of looking for negative articles only to complain about those.


Uncanny...

 

http://gamrconnect.vgchartz.com/thread.php?id=187797&page=1



AZWification said:

Weird! I don't seem to notice those kinds of fans THAT often...  


THAT often!?!  i've never seen it ever.   i don't think it has ever happened.



IkePoR said:
DonFerrari said:
IkePoR said:

Have you seen the Tomb Raider multiplayer that no one asked for?  

I don't bother with MP unless there is a minimun number of plays I need to get a platinum (and I hate every second of it)... I'm playing the MP of Saint Seiya Brave soldiers... it's ridicule, my player moves 0,5s after my input.

Right, well, the MP for TR drove up the costs quite a bit and it plays like Gears of War.

I see... well GoW MP is regarded as good... but yes just copying it is stupid... and for me the only value I see is local Co-op (or even LAN or global Co-Op to play against people from far), I don't like competitive MP... after I finish a MP I decide to plat if I liked the game and isn't much hasle or go to the next game (rare cases I play MP for Plat, just if it is simple and fast).

To me they could save the money on the MP of all games, but I understand they put that to try and make the game more "valuable" and hold a little the second hand market... and I know a lot of people like MP, just not sure if there was a deman for it in TR, but since UC and TLOU have MP and they are said to be good I don't see much problem on it... but yes to put to much money on it is silly.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."

ironmanDX said:
morenoingrato said:
vivster said:
Do you have examples? Usually I only see negative articles posted by the fans of the competitor.

http://gamrconnect.vgchartz.com/thread.php?id=186397&page=1

And the general attitude of looking for negative articles only to complain about those.


Uncanny...

 

http://gamrconnect.vgchartz.com/thread.php?id=187797&page=1

So I'm the topic of talk for the creation of the topic and now this one??

I don't care about the hate people put on TLOUR, I just think it is stupid to hate the game on the reasons people give... And I post the new for people to discuss, I don't mind puting topics against sony and defending if I disagree with the article or just puting the reason I agree with it... Of course I preffer to talk about the positive aspects of it.



duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"

http://gamrconnect.vgchartz.com/post.php?id=8808363

Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"

http://gamrconnect.vgchartz.com/post.php?id=9008994

Azzanation: "PS5 wouldn't sold out at launch without scalpers."