DaveyBoy88 said:
Go back in time and crack open a fresh $60 SNES game with a wopping 4MB of content and 1/500 the amount of man hours that are put into games nowadays. Factor in inflation and... realize that you are being utterly ridiculous. Gaming, as with all technology, as just become cheaper and cheaper. IF YOU HAVEN'T NOTICED, many AAA studios are drowning due to the huge costs involved in developing a game. People like you irritate me. Mainly because you display a complete lack of insight and perspective. But also because you are all over the place and incredibly self-righteous. |
100% agree with you. If devs could choose of course they would like the games to cost as little as snes times, but they know that they need to offer what their public wants and that costs money and a lot so they need sells. I would love to have releases (non-indies) costing 15-20 30-40 and 60. The problem to me is "bad" games costing the same as AAA new. When a game cost 10M sell for the same as the one costing 250M.
duduspace11 "Well, since we are estimating costs, Pokemon Red/Blue did cost Nintendo about $50m to make back in 1996"
http://gamrconnect.vgchartz.com/post.php?id=8808363
Mr Puggsly: "Hehe, I said good profit. You said big profit. Frankly, not losing money is what I meant by good. Don't get hung up on semantics"
http://gamrconnect.vgchartz.com/post.php?id=9008994
Azzanation: "PS5 wouldn't sold out at launch without scalpers."